Notd: Angelic Days
==== Night of the Dead: Angelic Days
Web Forum
http://z7.invisionfree.com/Notd_Angelic_Days/index.php?act=idx
- Map Creator: Saki_Sakurai
- Staff: Saki_Sakurai (Terrainer, modeler, sound editor, GUI, and triggering systems)
- Phase: Planning*
- (Alpha Testing, will not release until Chapter one is completed and abilities are completed for each hero.)
- General Map Info:
- Map Size: 256 x 256
- Playable: 256 x 256
- File Size: Unknown
- Number of Players: A few good men
- Max Players 10
Featuring systems:
- -Load/Save
- -Playable Marines
- -Experience System
- -Difficult Bosses
- -Difficult Missions ((Example: Defending a base while trying to rescue 20 civilians if one civilian dies or base is overrun mission over.))
- -Explosions
- -Unique marine abilities (Ocean Bombardment)
- -Selective Realism
- -Notd: Aftermath Feel except in the Jungle
- -Repick/Random/All Pick Tavern System [x]
- [X] = Finished
- Step 1: Terraining [x]
- Step 2: Preview Screen [x]
- Step 3: Loading Screen [x]
- Step 4: Tavern [x]
- Step 5: Creep Spawn/Attack [x]
- Step 6: Item Spawn
- Step 7: Boss spawn
- Step 8: Chapter 1
- Step 9: MultiBoard
- Step 10: Experience System
- Step 11: Load Save System
- Step 12: Chapter 2
- Step 13: Chapter 3
- Step 14: Classes "Physically" Created
- Step 15: Classes Abilities Finished
- Step 16: Finish
-Classes will be eventually fleshed out-
- Classes that will be included:
- Rifleman: Knife, 9mm Colt, Weapons Training, Suppressive Fire, Morphine IV (Small heal pack).
- Flamethrower/Firebat: Fuel Transmission, Napalm, Fortitude (Armor Aura) Flame Burst.
- Medic: First Aid Skills, Heal, Desert Eagle, Knife, Vital Strike (Critical Strike).
- Machine Gunner: Suppressive fire, Vital Strike (Critical Strike), Weapons Training, Knife, Desert Eagle, Ammo Attachment.
- Air force Combat Controller: A unit that will fill in the role of as a designator for aircraft and heavy weapons fire He will be able to use indirect fire *designations, such ocean bombardment, firebombing, orbital artillery etc.
- Alice: A combat robot super soldier developed to combat the plague. (Always need a terminator. :P)
- Combat Engineer: Shotgun, Net, CE skills (Detonation chords, communication tower, knife, mana transfer) "mana" processor (Increases mana *recharge rate with each skill.))
- Chemical Engineer: Abilities Coming
- Orbital Drop Shock Trooper: Abilities Coming ((Must have Master Chief from Halo in a zombie map!))
- Delta Operator: Abilities Coming
- Authors Notes:
- A: Mana: Not that real life uses mana, it's called something else but if I were to designate that many people would be confused.
Q: Why another zombie map? And why call it Night of the Dead: Blaw Blaw Blaw...
A: I wanted to create this map because of a post made by someone on the NOTD: Aftermath forums. Which was about the back story to a popular game Notd: Aftermath.
Q: NOTD: Aftermath 2?
A: This is by no means a Notd: Aftermath 2, it is just a fan map to compliment the series.
Starcraft 2 GE is finally out. I have read quiet a few posts and quiet a few manuals. I’m shooting for a map that will be polished, refined, and to be a very playable game before the first public beta. I am planning to have 3 chapters. Each chapter will have fun and interactive objectives such as: to check out the abandoned township, defend civilians to an extraction point, and defending strong points while trying to survive the onslaught of zombies. Hopefully someday this map will be completed. Hopefully, I come up with something more creative (Laughs.).
- What is the map type: Zombie Survival
- What is the goal for the players: Survive and defeat a main boss once.
- How will each obstacle prove a challenge to the players: Leveling and working together dodging zombies.
- What is the overall theme: Zombie Survival
Hey Sakurai!
Looking forward to this map, if you ever need help testing or ideas let me know. Best of luck!
Dronz :)
Some pages for missions, back story, etc are updated and I will try to work on Scout Sniper and Designated Marksman tomorrow...
Love
Saki
I think you can do it... They will just get it out faster. Earlier release does not mean a higher quality map, no matter what the popularity system thinks.
Uploaded and keeping up to date with things. I HOPE I CAN WIN AGAINST NOTD... Despite that they have a team... :P
looks amazing keep it up
where are the pics ?
Some screen shot Images have been posted... I redid the terrain and started from scratch, so this may take me a bit more time, but I wanted to look more natural. The other map I did, I just pulled it from the wc3 version I did for this map. Enjoy. :)
I played notd2, notd:so and notd am a lot, i would like to help with testing or suggestions if you need someone.
thank you for taking up the notd mantle, saki. :D
im sure from all your time plating notdam and such on wc3 you have plenty of ideas but i'd just like to ask for one thing...
More random missions! I love the notdam idea of random missions. After you play the game many times it does become repetitive but that takes a while. I vote you take that idea one step further... Write a LOT of short missions whose tactics vary greatly and will come up randomly - completely randomly. Not like in notdam where BHD may or may not happen, but it is always at the same time if it does occur. A BHD in the middle of voy or while running from Moraie (who may decide to chase the downed helo) would give a whole new flavor to the game. I know you have a lot of new ideas for your game but I don't know what they are so I cannot throw out random ideas for it... just for old school notd games and hope you can somehow take them into account.
when you get to the beta stage if youre looking for a few new testers i would be happy to help out... just shoot me a msg on sc2 (passen) or sc3 (awpassen) or email me... im pretty sure you can email me through this forum...
again, thanks alot and i CANT WAIT for notd sc2 :D
Is this done yet? I'm one of the NOTD fans from wc3. Would love to play it on Sc2.
Can I help? I am new to the editor but I learn fast I used to play with Rpgmaker alot and the wc3 editor a little and the sc2 editor has similarities. I loved Notd SO and AM. I've been trying to make my own Notd style map but i am have trouble with changing the weapons animation depending on which unit is using it. I wanted use different unit for each class but never mind I ramble.
Notd: am, not Notd: So which is set in the city. Yes there will be city elements. But A lot of it is item drops, gathering, camping on hills and surviving the undead onslaught, with new abilities. No, this is not going to be a turn over from the same wc3 Notd: AM made by Azazel.
will it be like wc3 notd? will it have features of notd so or notd am?