Noir : Automata
Noir : Automata
Set 2 years after the final event of Legacy of the Void.
The three race now living peacefully.
But it all change when the Purifiers reprogram the Spear of Adun and attack the protoss capital, killing all the Twilight Council members and declare war on all living intelligent being.
The three race turn to Heirarch Artanis to stop the Purifiers. But when the world need him the most Heirarch Artanis vanish.
The survivors of the war join together under the Alliance Command Council [ACC] and fight back the purifiers one battle field at a time.
This is my 3rd project for StarCraft II. I've really enjoyed the story campaign of StarCraft and have played through all three. Terran the Wings of Liberty, Zerg Heart of the Swarm and Protoss Legacy of the Void, along with many different custom campaigns made by fellow mapster.
Features
- Take command of The Eradicator and the survivors of the Purifiers war.
- 8 Missions with different terrain and environment. Focus heavily on RPG element.
- 2 Cinematic maps around 10 minutes each.
- Boss Battle for each mission.
- Custom models from fellow mapster (see credits section for more info).
Missions
- Mission Launcher [Release]
- War Journal : Artanis [Release]
- Prologue - Under Siege [Release]
- 01. Red Snow [Release]
- 02. Attack on Titan [Release]
- 03. Perfect Soldier [Release]
- 04. El Diablo [Release]
- 05. Wrath of the Tal'darim [Release]
- Memoir : Hall of Heroes [Release]
- 06. In the Hunt [Release]
- Epilogue - Last Stand [Release]
Missions Preview
For those wish to see the preview can go here :
Mission Preview - Noir : Automata
How to Play
For those having trouble, Hockleberry made a step by step tutorial on how to, get it here :
Requirement
- StarCraft II Legacy of the Void.
- Heroes Mods and Maps file [Inside zip bundle].
- Purifiers Mods File.
- Don't forget to turn subtitle and TIPS on.
Feedbacks
Find it too easy or too difficult, have something that you like / don't like?.
Or perhaps you find an error / bug that I might have missed out.
Or simply just wants to talk about it?
- Forum Feedback
- Discord Feedback [Discontinue on the 1st of September 2021]
Custom campaign in Russian
For those interested to play the custom campaign in Russian
Custom Campaign Initiative
What is the Custom Campaign Initiative?
- Alleyvipersc2 for Cyber Ninja, DylannaOkyl and Elders model.
- Alleyvipersc2 for SnakeHead Medic and Primal Zerg Buildings model.
- EivindL [PerfectSoldier] for mission launcher template.
- VastanX [Time Convergence] for mission launcher update template.
- GhostNova91 for Umojan Marine model.
- DudkiSC2 for Barry Baldwin + CPG reference.
- Hammer107 for Adept variant, Nyon ,Karass and Kel-Morian Medic model.
- Wingedarchon for Adept Talon , Adept Forged and Purifier Photon Cannon model.
- aZergBaneling for Primal Zerg extra attach point.
- herdal8 for many awesome purifiers models !
- kkangtemplar and Taylor Mouse for Diablo model.
- Thrikodias for Tassadar model.
- Kazor132 for Tal'darim Zealot Portrait model.
- Waffuru for awesome cover on Bipolar Nightmare !
- Nier : Automata for being awesome !
- TChosenOne for Videos playthrough and for testing Mission 03.
- DeltronLive for Videos playthrough.
- Deadzergling for Video FeedBack.
- MaskedImposter for Videos Feedback.
- Cacho56 for Video Feedback.
- JayborinoPlays for Videos playthrough.
- Pareto optimal RUC for Videos playthrough.
- Palnai for Let's Play Videos.
- Starcraft II community for June Monthly test !
Join us on Facebook :
Small update on 07 Final Stand.
Hi Edhriano, one quick question.
I imagine that both the mods files should be in the SC2 install directory (which for me is D-disc)
But the mission launcher, does this go also in the install folder, or the folder that is created in the documents and settings folder?
Edit:
First off let me say: the idea with that mission launcher is really cool. But I think I'm doing something wrong.
I've got all sc2map files in the following folder:
D:\Mijn Documenten\Documenten\StarCraft II\Maps\NoirAutomata
(this is my equivalent for the documents and settings folder on C-drive)
but every time I want to start a mission through the mission launcher, I get an error that it cant find the map.
I'm almost certain that my map structure is haywire... could I just play each map by opening that one directly, or is there some kind of uprade-thing that spans over multiple missions?
In reply to WingedArchon:
In reply to EDHRIANO:
I've loaded the epiloque mission directly instead and played throught it almost, this does seem to work without problems.
In reply to WingedArchon:
Update.
07 Last Stand V.12B 1st release.
Add link to 07 Last Stand to the Launcher.
In reply to EDHRIANO:
Uploaded new version of
06 : In the Hunt.
In reply to EDHRIANO:
In reply to VarientTFoR:
Hello sc2mapster.
Thank you for downloading and playing my custom campaign.
For all the feedbacks and the videoplays.
Only 2 more maps to complete the campaign but sadly I am forced to put them on hold.
The reason is because I am currently having technical difficulty with my pc (as a fellow mapster said a fancy name for broken computer).
Which explain why no more update in almost two months.
I was hoping to continue mapping the campaign sometime last week but sadly it didn't work out.
Until I can have it fixed or buy a new one I am putting this campaign on hold.
Hopefully the technical difficulty will be resolved in 1-2 months.
I really like the campaign as a whole, but I'm not sure how much I like the final cutscene of the Wrath Of The Tal'darim map/the idea behind it.
I don't want to criticise what's an otherwise good story, but I don't really feel like Alarak's dialogue makes sense with him blowing himself up, especially because of the whole "the tal'darim are slaves to die for the highlord" thing at the start. I really expected him to teleport out right before the bomb exploded to thematically fit the thing set up in the start, and because it kind of just makes more sense for him to have an escape plan to go along with his nuke everything plan?
I otherwise enjoyed the mission a lot, even with those reavers causing more than one reload on my part
In reply to aliencomander:
1. In the loading screen, 'what was left of their once mighty death fleet'. Meaning alarak can not call for anymore help because what you see is all there is.
2. In the intro cinematic, Radamantis ask for help before the connection was lost. In the ending cinematic Sin Ar told Marie that Radamantis died that day. Hinting that the A.C.C were also fighting and in no shape to send reinforcement.
3. The mothership said "seismic activity interfering with the sensor". and each time the mothership going to summon a unit you get a warning 'must near pylon'. And as you can see, there are no Tal'darim pylon in the boss stage.
4. In the Epilogue map, NS-5 Told SinAr that large number of enemy units or one very powerful unit such as Titan-class weapon can jammed their signal. Or in this case 3 central core units, Alarak can not call for emergency warp because the cores are blocking his communication with the mothership.
Just played the new mission:
1.Very good,I liked it but....The boss battle is just impossible to make on normal (Tried 2 times and I had him at half health but I was keeping to die from his attacks and the lift even if I was using shield recharge and after zealots came and killed me.)
In reply to crimynalstyle:
Hello crimynalstyle, how are you.
Yes, I also have receive feedback at the forum about the boss.
I am working to re balance it as I post This.
I should have it done in a day or two.
Be sure to check back, and thank you for the feedback.
Know bug
Sometimes after reloading several times the custom soundtrack will stop to play.
I currently don't know how to fix this.
I will further experiment how to fix this problem [if it is fixable].
HI! in mission 1 all the texts shows as param/****/****/****
Is something wrong of my sc2?
In reply to crixis48:
In reply to EDHRIANO: