Bio-Tech Company
Bio-Tech Company
What is this?
Bio-Tech Company is a single-player campaign for Starcraft 2.
About
This campaign consisted of various scenarios where I explore different gameplay ideas I had. It was made around 2012-2014 and thus is a bit dated but I still think it might be enjoyable for people to play. The focus is not on story-telling but more on unique gameplay settings.
Content
The Bio-Tech Campaign
This is the newest version of the Bio-Tech Campaign. The zip contains 10 map-files and 2 mod-files.
Installation
Copy the SC2Mod files into the Mod folder in the Starcraft 2 folder
Copy the SC2Map files into the Map folder in the Starcraft 2 folder
Open up the BioTechCampaign.SC2Map file and press "test map" button.
The mission launcher will then start.
The map files must be in the right folder for the mission launcher to work. Similar to this:
C:/StarCraft II/Maps/BioTech/BioTechCampaign.SC2Map
If the location is off the mission launcher will not function.
Is it something wrong about the zip file? It seems that your zip file includes a map file that does belongs to other campaign. You should check it out.
In reply to Tomlyh:
It's just the 4th Ignos mission. It was originally a bio-tech era mission so it was left there as a relic for times past.
Thoughts on the entirety of Bio Tech:
The missile turret ability seems pretty ineffective, since you have to stop moving for the long attack animation to do full damage. Stopping has massive drawbacks, including allowing enemies you've left behind to catch up and damage you. I don't think I used it once in my successful hard playthrough, relying on either the shockwave or just speeding past them to avoid stopping.
Cloak could use a "reactive" (in-combat) component. You can't really use it in a lot of combat scenarios because if the way is blocked, you can't move past the enemy, and your damage is low enough that it's unlikely to clear the way. It would be nice if we could move through enemies during cloak, because right now the best use of it is to combo with the speed boost.
Reduce blink cost to 5 energy: when playing solo hero you spend all your energy on blink and you're just starved with energy (when playing with an army you use other abilities more often so blink doesn't really break things there)
Switch the command center/engineering bay upgrades (but not their costs): By the time you get the bonus energy regen, your army is usually big enough that most of the regeneration is pretty pointless. The energy regen would be massive for hero focussed play in the early game, so it should be a high cost to make the player choose between making a mobile army that combs their way through the map or a highly mobile one woman army.
As for balance, the attack speed boost seems to be a requirement for every combat encounter and trivializes most of them. The other (crushing grip, kinetic blast) abilities felt so weak that I stopped using them to see how much it'd change and aside from not being able to kinetic blast ultralisks not much changes.
All in all, very good, missions 1, 2, 7, 8, and the Ignos map really feel like the standouts.
Edit (January 6, 2022): expanded more on Ignos 04: it's a very good map.
In reply to TChosenOne:
This is njordys, it seems I have lost access to my old account by not logging into twitch for a few years. Quite annoying, but I wanted to reply to your thoughts so here I am.
1. Good feedback. You make valid points and I have already made some changes for the next update. The missiles will do twice the damage at double speed, making the DPS 4x as high. It makes it quite usable with large packs of mutas even if it has to stop to attack. The cloak will give a small movement speed increase (1 increase compared to Speed Boost's 3,5 increase) and now pushes Zerg away when the Carrier moves, making it a good tool if surrounded.
2. Glad you like it so much. :)
I agree, those upgrades would be best at early game. I actually have been thinking that the Command Center is somewhat easy to miss so I have removed the CC and put the regen upgrade at the engineering bay along with the other upgrades. Also increased the cost drastically, it was originally only 100 minerals and gas but now the upgrade cost 400/200 and is available from the start. I did not decrease the cost of blink but instead increased Janes base regen and upgraded regen slightly.
3. It was one of my first attempts at making a hard macro mission so I might have gone overboard. Even I have difficulties if it has been a long time since I played it.
6. It does take some time before your zerg units get "infected" by the disruptor, so the idea is that the player sometimes should risk it and send an attack force to destroy disruptors or Nexus even though they are in the disruptor field. Maybe dividing the army so that you have something to defend with if the attack backfires.
I could have indicated this during the introduction gameplay part. I should have placed the Nexus as just out of reach of hydralisk attack range so you had to keep them in the "risk zone" while hammering it down, showing that it takes quite some time before the Zerg turns.
I saw on youtube that during Jayborinos and CruelAngels playthrough they were way more cautious about being in the disruptor field than I ever was.
7. I lowered the hp of all debris, no reason to keep it high. Also increased the hp of the end nydus so it would be more necessary to get the heals.
9. The attack speed boost is kind of a nuke that trumps all other abilities, although I think crushing grip can be a lifesaver as crowd control. The slow effect of the kinetic blast is sometimes good to have while running away from enemies. Ignos04 and Ignos05 go together as both missions are contionous micro missions with the same hero. The other abilites might have been more of use in Ignos05.
Thank you so much for your feedback. It is good to hear that people enjoy playing my maps, and you had great ideas for improvement. Such replies are always a good source of inspiration.
Next time I update the campaign I will include these changes, but first I have to get my account back somehow.
In reply to njordru:
Played it again, this time beating it. Frustration comes in a few parts:
1) you run out of gas after building up your first army. This makes it hard to justify building stuff like banelings and ultralisks over the more useful hydras, infestors, and roaches. I think this is what causes the caution, people don't have easy income (expansions are often destroyed by nexus destruction attack waves), so i would guess that people want avoid guaranteed losses fighting disruptors would bring.
2) The risk of disruptor stealing makes some units less viable: banelings and ultralisks are probably the worst hurt by this. Infestors are also high value steals, but if not for issue 1 wouldn't be such a big a deal.
As for other stuff in the mission: the protoss is too carrier/colossi heavy, which gives infestors an incredible edge in stealing their stuff. The attack waves early game are pretty brutal to defend with squishy hydras (I ended up holding position changelings to keep the zealots off of them), culminating in the 2 colossi attack wave at the 6 minute mark, but don't scale as well and their ability to do anything drops off once you get some tech up.
I will start to play this mod in the near future, and then I might write a review.
In reply to Kisscsaba1822:
I hope you will enjoy it:)
I like it :3
In reply to jashiko_kawashima:
Glad to hear that:)
Interesting to see these maps still being updated after such a long time. And seems to be lot of small bug fixes too! Maybe this is a good time to start replaying this again.
In reply to dudkisc2:
It has been almost seven years since the last update. Gosh! :D
The missions are so fun. i played all six of them.
Only mission 5 had serious graphic bugs and could not enjoy it so much, but besides that i did not find any bugs. i played them on latest patch 5.0.5
i loved especially mission 2 and i like that all of them are pretty easy and did not had to break a leg to pass them.
i will play now hots and ignoss and hope they are as fun as these.
thank you for your campaign :)
In reply to raducu273:
Thanks for posting:)
Yeah, I have fixed that graphic bug on the version I uploaded on battle.net
I have to fix it here too. Thanks for heads up.
Be sure to play the updated version of Ignos. I hope you like it as well:)
https://www.sc2mapster.com/projects/ignos
@EDHRIANO: Go
just drag the map file into the sc2switcher/sc2switcher 64 in support, instantly works on almost all custom mods
I put your campaign up on Team Liquid.
http://www.teamliquid.net/forum/single-player/510294-bio-tech-company
Be sure to comment and hype up the CCI over there!!
I've made review of your map, here :
Bio-Tech Review
Hi, I am quite enjoying your campaign. But I want to solve the clicking problems caused by altitudes from some of the maps. The mouse click and move orders do not accord so I can not play games properly,.. even I can not gather resources at mission 3. Is there any way I can fix this??
I like to write a little comment to support you. Bandar Ceme Online Domino Qiu Qiu
Hello! I don't have much time to play, so I save the game periodically. But I cannot download saved game in mission 6 THARANOS. Can you help me, may be you know the answere. I'd like to play you company to the end, it is interesting)
@njordys I did redownload them, no luck.