Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
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Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
Marine Arena Fan-made Wiki:
Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
Fair enough, I was aware of the halfs-upgrade property... I suppose i'll just have to adjust! Thanks for the quick reply, have a good evening.
Mercs now gain half their stat upgrades from marine/hero upgrades aswell, so those unupgraded zealots may have been upgraded through marine upgrades.
Also, Zealots were always suppose to win against marines, always have. You cant expect to beat them in a straight up fight, you'lll have to use chokes, the heights, or a merc to shield for you to beat them.
Hey Crayon, I played this game way back in beta and I love how it has come along, but the marine meta-game is now completely gone. I hopped back on recently (Just finished finals) and man there is alot of new content! However I get upset when my 7-2 marines with +30 health get decimated by unupgraded zealots. I know back in the days you could just rush marine armor and do quite well and i'm happy thats gone, but I feel everyone just goes for solid damage upgrades now. I can't find a way to counter rushed damage stalkers other then going hybrids for their hover subtype.... My marines get rendered useless! I prefer to be a more tanky player but with the current upgrade set it's very hard... I do have a few ideas if you have read this far.
1. Add an upgrade that turns marines into the "Mechanical" type.
2. Add a "hardened shield" type upgrade that triggers at a reasonable damage point and you can upgrade it to go lower.
Level 1: Allows for a maximum of 20 damage Level 2: Allows for a maximum of 19 damage
I mean those numbers can be tweaked however, (Those are fairly low) but everyone just stacks damage now. If I buy a damage upgrade that adds 2.5 damage to my troops, and it's cheaper then adding 1 armor to them, why would I go with the armor unless i've got a significant economic lead?
Just some thoughts, it is still by fair my favourite map on B-Net. Audios!
Burrowed units cant capture. You'll have to move unburrowed units to them to capture them.
Right now they only capture if you enter a their region, but I'm going to adjust that to capture if you enter within a range of it. My other editor Fuglypump made these new ones, and should've had them set using distance from the shop, not a region.
OK that's nice 2 know... and plus is their any way to fix this-when you have roaches or beetles w/ tunneling claws-i went near the shop and uprooted and i don't have controll of the shop unless i move out of range and back in is there any way to fix that?
I made another map during the beta, but its from the beta so its incompatible with SC2 and I dont have time to fix it. Its uploaded onto my account here.
Firebats are better than hellions, theyre more useful and can actually be used late game. Hellions might make a reappearance later as a unit shop unit, but they wont be a merc.
The Snow layout is for the winter season only, it'll be gone in one of January's updates.
do u make any other maps for sc2??i want 2 know
bring back hellions they rock!! and i don't like the snow layout thanks!
i no but i wish people would comment here too
Forums
why is no one commenting here anymore?
kurwa gdzie to
I actually nerfed the building armor. It was a problem on non sudden death games where people could simply repurchase their spine crawlers/auto turrets for next to nothing, and they would be ridiculously hard to kill.
What's with the Planetary Fortess? The armor only goes up to 20 so once you hit late game there kinda useless.... Do you have any plans to remove the 5 upgrade max and PF armor? I feel like this would make it a viable strategy rather than just a gimick. Other units can upgrade there armor and attack as high as they like, why should PF be any different?
Hey Crayon! Please do something about burrow moving. Its EXTREMELY visible on this new snow map. And with the infestor, can u change the hotkey for fungal growth? Cuz when I have one finger on U to burrow and one on F to fungal growth (on the same hand), it kinda hurts from the distance. Please change it to somthing like U and Y.
If its a vid, you can link the vid right onto your post.
ohhhh
and how do i link the vid
i need a walk through plz
You could post it on the forums where everyone could watch it, its also easy to upload stuff onto your messages there.
Also yeah the max upgrade level is 50. Marine weapons goes to 25, marine heroic damage also goes to 25 but only gives half the regular upgrade.
yay
i won a 4 hour battle
and crayon
i think i found a glitch
is the limit to teching ur marine is 50 or 25 becuase IRONMAN had 44 attack upgrade for his rines and my max is 25
i got the vid if u want to c the 4 hour battle
i tried that man but he wont talk to me and i will consider the call him a nub and quit thing even though ur joking
But i will tried to educated or whatever words u would like to use
and maybe u could liter the middle of the arena with dead marines. to make it a sign about it being a death trap