Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
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Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
Marine Arena Fan-made Wiki:
Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
oh lings r not overpowered... i just lost to them cause i chose units to counter stalkers not lings....when u invest right...u will reap the fruits of your labor
a solution to eliakmms problem is using the same method in street fight. block with ur teammate or a group of ur units and go for the blow with the other small group....it works for me unless both groups get overun by cracked up lings...i hate those things
hey crayon, first time posting. i have been playing this since beta and i love the game i like most of the changes you have made. but this most recent change to the lings(cracklings) is out of control. everyone is playing lings now. they take out a building in seconds. everything about lings are over powered. lets talk about the marauders/maraiders i think you have nerfed them a bit too much when you upgrade them to maraiders. the armor damage is way to low. remeber you are spending money to upgrade them. not just for air. just my 2 cents.
thanks, crapazz
Crayon, when's the V1 gonna become available? I love this map SO much and I really want to play it.
There are game options for this:
Sudden Death mode removes saviors after 1 hour
Faster Mode has 'no' saviors
There are also ways to avoid the savior, when you've destroyed an entire army, back out the majority of your troops, you only need a handful to deal with any new units spawning.
Constantly keep hitting a player who is using saviors, hes only got 3 (6 if hes alot), attack him 3 times and hes done on the 4th.
3 Saviours is too many, and always results in a dodgy stalemate nearer the end which is terribly boring.
I think 1-2 saviors at most, or 3 between a team.
At the least, give it a vote at the beginning options how many saviours per player between 0-3
Otherwise great map, been having a lot of fun playing lately.
Crayon, I have recently been getting griefed in your game more often than not, people just kill your soldiers for the hell of it, they don't go for the command center since it bans you, but your teammate just camps your spawning spot, please make it not possible to kill allies troops, or atleast make them auto kick if they do it, similar to the command center.
The kill resource goes to the killer, cant set it up to go to the guy who did the most damage. It happens when allies kill steal, you should request that they atleast give you part of that money when resource trading comes available.
one thing ive have noticed that is quite annoying is i can push a cc or a hero like the archon to almost dead and someone (usually my partner) comes in and steals the bounty. anyway to stop that?
I dont mind if i got cleared away and they finished off. im talking about that your there the whole time and they steal it.
They're only good against light and can be killed by just about anything, they do nothing to help your marines since they cant be put in the frontlines, and if put behind them wont get the full effect of the flamethrower splash.
Replacing them with Firebats puts them in the front of the army which will keep your marines alive, and they're big enough to not get surrounded and carved up by zerglings/zealots.
I think you should keep hellions, they rock. How are they not rounded? You should replace vikings with goliaths. Goliaths would be a much better unit to have. Vikings, well, I've played many a game of marine arena.... I have never ONCE seen anyone ever use vikings. I'm sorry about my noob post, but it felt good to say :D
P.S. With the new hero limiters, you can take my HK spammer strategy out of the tips. It's now nerfed so you can't do it...
Please localize the EU version...
Vikings are getting an adjustment. Firebats replace hellions, there will still be a flamethrower anti light unit on the field.
They've actually already been added to the map: http://www.xfire.com/profile/kewlcrayon/screenshots/
It'll be essentially a marauder that acts like a hellion, it wont move as fast or have the range, but will have the attack speed/health/armor to stay alive and tank in the front lines. We need more units like this to deal with melee ruleing the battlefield until air comes out.
They can still make a return if firebats dont work out, I didnt delete their triggers, just disabled them for now.
saw a great increase of helion use since u said they were going. peaseants is has a point, the vikings are the least used. maybe we should vote on it
R U SERIOUS!!!!!!!!!?????????????? Hellions gone?????????????? Hellions r the only way to combat the lings, KEEP THEM!!!!!!!!!!!!!!!!!!! Vikings should go, I've never seen any1 ever use them.
I figured it out. the spectator had about 100 of the lings for him and his partner and was keeping them at the spawn point. i had to watch the replay to see it.
Any Player can use Sudden Death when it becomes available, even if they're spectating.
There are still some spawning bugs around, but now that I'm working on version 1.0, I'm redoing all of the spawning triggers.
Masterkiwa (my EU uploader) has done a great job on optimizing them so far, I'm going to do a bit of tweaking on them and they'll be pretty solid on release.
Players 3&4 were both spawning mercs after i killed merc buildings and command center. Are dead players supposed to be able to use sudden death?
Tomorrow I'll be replacing Hellions with Firebats. Hellions are the least used and least rounded mercs so they gotta go. Firebats will perform like marauders with flamethrowers (like they do in the campaign).
I have officially started to work on v1.0 with the campaign dependency. No further updates to 0.9.9 will be happening (unless needed).