Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
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Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
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Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
Whoa, my strategy has made me infamous! :D
Well, thats his fault. The game announces whenever a hero enters the map, so when a hero is present you should prepare to fight it. Its not like people are buying them to let them idle in their base all game, they're gonna be used, and you should expect to fight it at some point.
i dont think u understand... some games end in less than 15 min. for example...my trick is to buy a hk before building a merc and rush te poor noob who is trying to save for stalkers or whatever. he uses the savior and i send another wave before hk dies. by this time i have a merc. savior again this time mercs and whats left....works everytime and thats 5-7 min of gameplay....poor bastards dont have a chance to upgrade or build a merc. and if they do manage to build one, i have two hk and its gone. repeat with other team and game is over in 15 min or less. and thats with teammate still trying to take high ground. only thing that slows that tactic down is being attacked while ur busy or someon else does it to you. which has happend and its becoming a trend...u may not have seen it yet but its there. there should be timer on the heros or make the lowest hero 800 and up. if u dont belive me try it..better yet u and teamate do same thing and game ends really quick.
marine shop, purchase 1 hero damage upgrade to make it stack with the base damage. your teched marines will be able to take on heroes.
Also stalkers, they have heroic damage.
did not realize yopeaseants made a post on how to use hunter killers. ...no wonder there is a mass increase of thier use...i know how to counter but its no use without the "tower". i dont blame him cause i saw the rise on tues. now its out of control
ok this hero thing is being overdone. first we complained they were too weak now they are too strong. NOTED. The problem comes with people rushing with them. i am guilty of using myself but it has spread like a virus. i have been ending games in 15 min or less all thanks to the hunter killer. not to say i started it...but i counter with whatever new tactic i come across either in the same game or nxt. without a way to slow them or other heros down in the very begining marine arena will lose its value as mass/sqaud based game.
something i tried that worked with great success. I got lancers then buffed at the merc shop, then went pure marine techs. i ended the game with 1900 more kills then any other player and i only had 2900.
It was removed a day or two ago since people could steal gas by stealing a hero then killing it while it was under their control.
no no no no no! you took away the entangle thingi from supportive tower. how am i supposed to stop colo's now? where is it? when was it removed? game lasted 2hrs causei had to do it the hard way. it aint ez charging a colo with no upgrades u know...i think it should be on all towers.
Fixed.
Also various other changes, being published right now.
The new merc shop has an upgrade for cloaking with the Banshee's. Banshee comes with cloaking ability already.
Who needs tips and strategies when you're good?
Anyway.
I wish the games were ranked on Battlenet. I'm not sure how that might work. In the meantime I'd like to play in a tournament online. I don't know how you'd do that either.
As soon as I got online SC2 for the first time I went immediately to custom games and found this beautiful thing you created. It is like analog chess. I love it. I remember my most fond memories of SC1 were of playing Super Smash TV and The Running Man. So thank you for this.
@yopeasants Nice strategies, I'll add it to the tips section.
I've also experimented with HKs before, they rule the game in the beginning, and if you keep the pressure on all game, and dont let people get techs, you can plain win with just your HKs.
EU version needs localization... I have Italian client and I'm experiencing Param/value issue (didn't experience it before last map update)
I just came up with an absolute pwnage strategy! I call it...
THE HK SPAMMER
The General Strategy
When you start off, immediately work your way up to the high ground, and get to the xel naga tower. Once you have that position held, use it to your advantage to gain the required resources to get your first hunter killer. Once you have your first hunter killer, you should buy a meat shield for your HK, preferably zealots with the charge upgrade. Then begin alternating buying gas in the middle, buying hunter killers, buying a few observers to scout out battles you can win (and find enemy observers looking for your HKs), and upgrading the attack speed. As you realize, probably, Hunter Killers are expensive to acquire for the first time, but replacing them is cheap. Hero upgrades are unnecessary because they have extreme damage already. Once you have your attack speed maxed out and you have 7 or so HKs, you can really begin pwning and go offensive. Be sure to continue to buy gas and more HKs. Also because ghosts cannot assassinate these guys while they're burrowed, and you only unburrow them when they attack, you wont have to worry about ghosts. Enjoy!
Microing your HKs
Because HKs are somewhat weak health-wise, youll have to micro them a bit until you have 5+. DO NOT BURROW UNDER AN ARMY AND UNBURROW. They will die immediately. Instead, use burrow as a way to get around the map and heal up. When attacking, send your marines and mercs into the army you wish to attack, then unburrow your HKs at a distance and let them do their work. Their ranged attack is much better than their melee. Also, DO NOT ENGAGE IN BATTLES YOU WILL LOSE. Your meat shield will be gone, and you will probably burrow your HKs only to find them killed by scanner sweeping enemies. If you even have the slightest thought you will lose the battle, pull out your HKs and heal them, wait for your meat shield to build back up, and repeat.
Countering The HK spammer
The melee attack on the Hunter Killer hurts itself in the process. The only true counter to an HK spammer is to get temple zealots or to get cracklings. However, if you are playing with an inexperienced HK spammer, you can get a ghost and attempt to snipe it while its attacking. It doesn't one-shot it though, unless the HK is hurt or you get the snipe upgrade at the shop in the center. An experienced HK spammer is hard to beat.
I would love for you to post this strategy in the help section if you think its good and creative enough.
Who's STUPID idea was it to put a shackled ultralisk in the middle? people just camp it instead of fighting. Dumb idea.
Dude... love the new adds. Medic is my new personal favorite. Especially when your partner isn't holding his own and you're fighting both the ppl adjacent to you.... Always frustrating lol :D. Great, great adds. Keep up the creativity. I think each of the new units has a contributing factor to units unused in the later version. I haven't had a chance to try out the Banshee's so that'll def be next. 2 Thumbs Way Up!
Hey man. This map owns. Thanks for all your hard work. If you ever need another tester, I'm here.
I never added the shackled ultralisk
Archon is good in my version
Heroes arent meant to take on armies by themselves, they're army supplements. They are useful in my latest version and everyone usually uses a hero at some point in the game to counter something. DTs and HKs rule the arena the first 10 minutes of the game Ultralisks slaughter melee units Thor slaughters air Archon is incredibly powerful and hard to take down, I've seen people use double archon before. The best way to deal with it is to get a ghost or spectre and EMP and snipe it. Colossus is amazing when microed correctly, and can snipe merc compounds from the sides HT is the best Teched Marine counter for heroes, and purchasing Psi Storm upgrades makes him able to kill masses of mercs and balls of air units. Infestor is best early and mid game for picking away at idling armies of low health marines/mercs.
You are likely playing a version not published by me, therefore its old and bugged and imbalanced. I do not support these versions at all since they are stolen.
Holyshit, the Shackled Ultralisk is incredibly overpowered. When you get in the later game, you can just camp it. The mineral income available from this is thoroughly ridiculous. There needs to be a MUCH longer respawn time, or none at all.
Secondly, I feel that in the early game, Heroes are very underpowered. If you get a Dark Templar, then it's nice to kill things with stealth, but it takes you so long to earn back that 375 minerals in one or two mineral chunks. I especially think that they're underpowered because there's very few ways to actually heal them at a reasonable rate, and this is even worse if you have a Hero with a lot of shields. I suggest that this should be fixed by allowing returning Heroes to be regenerated at quite a fast rate, or to respawn for free like Mercs. This is especially true for some of the early caster Heroes like High Templar- incredibly easy to snipe, the damage potential isn't that good against Mercs, very expensive.
I also feel that the Archon sucks particularly badly. Considering the very high outlay, the unit's damage potential is pathetic.
Even in the later game, Heroes can't compete without some Mercenaries as meatshields. How many Marines do you have to kill to get back the cost of your Colossus?
Like, am I the only guy who actually wants to use the "micromanagement" on the game screen? None of the Heroes are even close to good enough to be a viable choice compared to Mercs.