Marine Arena
BEFORE YOU POST A COMMENT, PLEASE READ!
The only versions that I support, and that are regularly updated are: US Gateway version 1.0.0 (Published by Me and updated weekly) EU Gateway version (Published by MasterKiwa and updated every 1-2 weeks)
v0.9.9 is the old beta version and is no longer being updated.
The EU version has some minor differences since I've allowed Kiwa to edit and add to the map if he chooses to, but the core of the game between the versions is roughly the same.
Any other version not published by us, and on different gateways, is a stolen map, likely bugged, imbalanced, and completely unsupported by me. Anyone posting feedback on these versions are wasting their time since I dont care about the problems in those versions, talk to the guy who stole and edited my map without my permission.
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Marine Arena Official Thread - Starcraft 2 Map Development Forums:
Marine Arena Official Forums:
Complete Changelog
Marine Arena Fan-made Wiki:
Marine Arena (EUROPE) Official Thread - Starcraft 2 (EU) Map Development Forums:
Please use one of the above links or the comments section below to post comments, feedback, suggestions, and find information about Marine Arena!
Thanks, Crayon.934
Good Map! But a couple of problems I encountered while playing it:
First and biggest problem is flying units. I'd personally be happier without them as they have obvious unfair advantages when used in a map like this, but they have some ways of being really abused too. I've been in games where people have used Void Rays or mutalisks to fly pretty much out of the playable area and flank an opponents base, destroying Merc compounds and HQs. The victim has no way of countering it because, as I said, they are off the map and only the units against the "wall" (the edge of terrain) can shoot back.
Also Stalkers seem quite overpowered compared to other units.
Other than that, great map!
Buying bunkers replaces existing ones, if there was one there before it, it gets destroyed and replaced.
The Infestor's fungal growth upgrade will increase its damage and effect time per upgrade, so you can increase it to units marines for like 12 seconds, fully upgraded it should do roughly 336 damage over 12 seconds.
Think about it for a second, you could freeze a whole ball of air units, and kill them in only 2 uses. You could freeze portions of armies, giving you a chance to outrange them or deny them the ability to attack for 12 seconds. You could reveal cloaked or burrowed units. You could build multiple infestors and freeze an entire army that attacks you, possibly even kill the whole army in just a few uses.
You're just not using the infestor right.
The Planetary Fortress does auto attack, you need to turn off the auto heal on the heal ability. It cant heal and shoot at the same time.
Oh yeah [sucks there being no edit button...] - Bug:
The team that's in the bottom right corner, for the fella that's on the right side when spawning bunkers one of them just gets destroyed on spawn.
[Was using the +2 bunker space upgrade].
Curious question
- why doesn't the Planetary Fort auto attack ? It's so useless.... <_<Should be able to, as well as a small splash effect to at least kill 2 units at most.
Forgot to add, Hero Upgrades... they ought to affect marines by a fraction, like how Merc upgrades do.
The Infestor has been useless every since you fixed that overlooked exploit where it was spawning Saviors... as of now, for the past few updates, it can do absolutely nothing - not even that fungal aoe thing... much less the capability of upgrading it to the 2k mineral one [queen?].
Additionally, I find stalkers just far too good against anything - comparing it to the Hellions, which are only good against biologicals... and roaches [granted, roaches own as melee though when they're beetles... but that's so easily remedied with an observer to make them useless], stalkers just do damage to everything!
You're from the EU realm I'm guessing.
I dont manage that map, I only provide kiwa with the updates, and I've let him makes little changes here and there. He's added the Odin hero, so you'll have to contact him if it needs a nerf since I dont have it in my map on the US server.
Could you make a sell hero command available? That way I can sell my hunter seeker once marauders get +2 upgrades or there are enough stalkers on the field to kill it with ease. After a while I feel like I have to kill my own hunter seeker to free up the gas just in order to not give money away. After 500 kills on the unit it is basically impossible to use hunter seeker due to its short range letting the enemy hit it easily.
You really should nerf the Odin a tad. Odin + dual vortex combo is just...
Oh and having 38 armor really helps a lot against marine tech builds while one-shooting groups of them, even after they upgraded hp like 8 times. The only thing that I've found to counter it are super upgraded stalkers. Anything else you just use chokes and keep killing and killing and killing until they stop coming. If you are lucky you even have energy for barrage. ^^
You can get a stalemate against super teched marines though, where you can't hit anything from the high ground and they can force you back or outright kill you if you go through the middle. If they are willing to abandon all mercenaries can you get a draw, oh wait that was before you tripled Odin dmg...
Case in point, game I just finished, 1631 kills on my odin. Spawned it around 35 min (in-game time), it didn't die until the map was over.
edit, posting here since I don't have a US account and don't know where else to post. ^^
Edit 2, why does the upgrade from ghost to spectre cost 151!! gas?
Is it possible to do something to improve the DT? It is now very weak and not worth its cost, at least in my experience.
For the banking system, I highly recommend looking into Starcode. I implemented that for my map and it works wonders. Encrypts the data, compresses it. It's wonderful and easy to use.
I've got an entire Achievement system where you get Achievements for certain number of kills/wins/etc. Each time you get an Achievement your rank goes up one and I've got custom images for ranks (similar to military rank insignia). All this is easily done with Starcode.
If you don't encrypt your banks, it's really easy to hack the bank file and just change your values so I'd highly recommend some sort of encryption regardless.
Sounds Good !
Yes and once we figure out the banking system, we'll add this in.
Have you ever given thought to give your map a ranking system? Wins / Loses , Highest kills achieved? Much like roundabout. Is this possible?
If this is intentional your a Dbag. Way to ruin a great map by imposing retarded restriction on the game.
Otherwise this is my bug report and your not a Dbag.
i see you made some major updates. dont know if this is a can be improved but the option to get ur teammates min after he is dropped/leaves is a life saver for lot of lone wolfs like me. Its one of the reasons i havent lost in a while. i would rather u cut i to half the income or let it come in for up to 3 paychecks. belive me the game drags on more than 1hr 30 coming back from nothing. the avg games i have played before the recent updates is 40 min. u can to the math from my match history. i love the way this game evolves every wk or so. you think the ht is the biggest pain in the ass? i found someone who knows how to use the spectre. spectre by far is best hero if u know what ur doing
I post the changelog in the official thread in the US Map development forum.
Sometimes I miss a few updates since most of the updates are minor fixes and tweaks, anytime something major is updated I usually post it there.
If you're from a different gateway and cant view the changelog, I can update it here if you like.
Is there someplace to see ALL the changes?
One thing I love about Marine Arena, is that you put out a new update sometimes twice a day!!
However, I have found that I have missed updates before.
Keep up the good work
Yeah, the High Templar has no weapon, so its pointless to buy that for it.
I buy it for Thor or the Ultralisk late game, so if I'm on 'no sudden death', I can send a teched Thor or Ultralisk into the enemies base with my army, and if they throw out a savior, it doesnt get killed.
Also attack speed Ultralisks are crazy, I call them walking lawn mowers, since they can mow down 2-3k worth of cracklings before being killed (if they've got enough armor).
I assume there's no point increasing its attack speed on the high templar?
Yes, heroes are actually worth it but only if you start with them and tech them from the beginning.
I fully tested this out last week starting with a hunter killing, moving to ultralisk and thor. When backed up with a merc, they do alot of damage. Dont bother with your attack upgrades at first, get attack speed, armor, health. Only get damage late game when its actually useful against teched mercs.
Use the center beacon to heal them, use transfusion.
Thor is best in choke points Hunter Killer slaughters zerglings Ultralisk with its attack speed cleaves through everything. Multiple High Templars will deal with Teched Marines Colossus is great for sniping Merc Compounds from the sides Ghost should only be purchased if there are other heroes on the field, he isnt very useful on his own. Spectre is good though, but costly. Archon isnt worth buying unless you 100% tech into heroes from the start of the game, but this is very risky. Infestor is great for harassing idling groups of unteched marines, and will reveal cloaked units/stop units using fungal growth. Stopping units can also create choke points/range advantage and make them easier to kill.
I'll keep trying with some of those things then. Just had a pretty decent game where I teched Marines and kept up okay. I'll experiment more.
Is it viable to pick some Heroes and only tech them? If so (and in other cases as well, like only teching Marines or Mercs), what's best to do with the rest of your non-teched army? They're just food.
By the way, we have the same version as you now.