Island TD
Description
- Simple Tower Defense where you must build together to stop enemy units.
- -51 waves with next types: air, normal, hero, immune, boss, invis.
- -16 types of towers, 3 builders.
- -16 upgrades for towers.
- Published on EU. You can publish on other servers if you want.
Contribution
If you want to help the project and contribute to its development please contact me. At this point required to create a loading screen for the map. Also, if you want to see this map in your native language, you can also participate. If you have any other suggestions please contact me.
Thank you for the new updates they are AWESOME! THe td is now fun and hard enough to be a challange but easy enough to win. Keep up the good work. Still I would love to see a research building in which u can use vespene to upgrade your towers say attack speed damage effects range etc.. you get 4 vespene i think then instead of selling or using it for ionic tower you can upgrade.
Hi me Waschbär in Game, i Play this map every Day. ^^
i think the endboss is atm bit easy but ok.
Here my optinion:))
Iam sure if there would be no leaderboard.. we would see the endboss much more time, because player allways "my kill , my kill" or make 75% shared or something.. thats allway bit trouble for newbies to tell them i would only help.. me atm.. jump to red.. kill boss .. jump back but i had moments.. were bosses run in goal.. and redplayer say MOVE :)))
The most problem on map is the red player.. (noob, mykillmykillmykill,....)
> best would be if you would write something on loadpage like "jump to red and help sometimes..." :)The invisible boss is not to hard !!!
1 good idea from me.. a button...>>>> SELL ALL <<<<< then you could sell very fast all towers. Because then its easy to be a "jumper" me atm Zerg because can sell veryfast und upgrade :))
greets Waschbär
DONT STOP WORKING ON THIS MAP -> if you need help -> call me !!
I would please like more towers. It doenst help by accualy making 9 "Different" towers that are accualy the same. Why not spice them up. Give the protoss siege tower which is a flamethrower some damage over time like flames burning a person or unit . Remove the poison tower and add that effect to the zerg towers . And create a menu at the start of the game in which you choose your race then one can't mass all races and effects. Create a sniper tower with huge range and slow attack or even a bounce tower. A research tower in which you can research upgrades for your towers with vespene gas. Give bonusses to the player who has the most kills and give free minerals to help the player with the least kills.
Yeah, I find those 3 builders a bit annoying too
in fact I like TDs in which you can choose your race at the start of the game and then just have towers of that one race available
I think if you make all towers in 1 builder will be better for gameplay :
And that Zealot invis boss is too fucking hard even if you use the lasthope you should edit it.. 450 k is way too much health :
Has anyone actually managed to beat the current version (2.2)? I can't seem to do it
It's a TD dosen't have to be as pretty as an rpg :
sorry, if when i tested it (unwittingly cause i had no idea how to play it) i build as many as i could... might serve as a lag test (lol)... seemed very well done
i still say you need graphics work on the terrain... i'd even volunteer help for it...
I played this a coulpe times and have to say it's a great TD :) if you can add more waves for more challange for example make em 75 or 100 would be cool :) and may be add some more towers that do funky shit :D