Island TD
Description
- Simple Tower Defense where you must build together to stop enemy units.
- -51 waves with next types: air, normal, hero, immune, boss, invis.
- -16 types of towers, 3 builders.
- -16 upgrades for towers.
- Published on EU. You can publish on other servers if you want.
Contribution
If you want to help the project and contribute to its development please contact me. At this point required to create a loading screen for the map. Also, if you want to see this map in your native language, you can also participate. If you have any other suggestions please contact me.
11
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Good map but you need to do a lot of changes such as:
1. Give the lobby host the ability to set difficulty before the game begins (in-lobby). Some host and players wants to play a particular difficulty like (hard mode) and they werent able to, because everyone gets to vote which difficulty to play. I personally beat easy and medium and want to try hard mode but was having a hard time doing so because people keep voting for other difficulty even after politely telling them we were trying to beat hard mode.
2. Add an in-game votekick system to kick trolls.
3. Fix the lag cause by memory leak.
4. You should also give players the freedom to sell their towers for half the price or the ability to move them especially at the final wave. Yes! I'm talking about the giant hybrid that spawn after wave 50. A lot of people dont get to beat the game because of that thing. Not because its hard to kill but its retarded since it only walks on 3 paths (pink,orange and red). If you can let people re-aarange their base at the end of wave 50 then this will be more balance since everyone can help on killing it.
5. Not necessarily but would be fun to try on solo if you keep them spawning even after the player left the game. I would really like to beat this solo with all spot open.
6. Fix the spawning point. Some spawning point are too close to other players base which makes them greedy to steal it from other players.
7. Balance, balance, balance, and more balancing. Your game is really good and enjoyable. It remind of the TD I've played 5 years ago but forgot the name. Its the map with the Terratron at the end? Anyway goodjob with the map and thank you for sharing it!
I have uploaded the last version of map. Free to use, modify and publish on battle.net. Please credit me if you use it.
Host can choose survival mode in lobby now. Survival mode sucks, it's need a lot of work. It's boring and absolutely unplayable..., sorry for this...
What changed to 7.4?
Changelog: Added Survival mode. Find the map with mode Survival.
Could you please still post the changelog here? :D That's kinda what I liked so much about you posting the maps here
Island TD 7.0 is out. Map will no longer be published in the public access.
Still one of the most important things missing is some kind of incentive for teamwork. Maybe sharing half the income you get and some bonus for red.
The only thing I would recommend is a larger detect radius on the aura towers, you almost have to build two of them not to let units by, and they're fairly expensive
Hi ! Your map is very cool ! I would like to assist with the translation of this map in Russian.
hey very nice..
9 Player lot of fun now.!!!
me find yesterday a way to kill all boss with protos phew was so hard. now with the new 8% 5x stack slow its really nice !! Me must play now :))
Protos in Highlevel very very funny the Range from single tower rock!!
But the 9 Player thing is veryvery cool.
thnx 4 update
Hi me again.. Waschbär
me plays map last week 40-50 times..
The cangeings very very nice !!! You do very good job.
i only want to tell you good things because the good things more than the not so good things, but atm i see some unbalancing i wanna tell you.
I allways watch how the other player play, i think atm from 6 player play 4 as terran. Terran is atm to strong. me have on easy usualy with terran 0 leaks to round 51, with zerg sometimes 0, but with protos bit trouble.. protos is good vs usuall mobs but vs boss they not so good.
In my opinnion the mainproblem from balancing are the slow towers from Zerg / Protos. Because the Stack just work to slow in beginning from game.. when you would not make 5% 8 times better would be 4 timmes 10% slow, ..
The other thing is protos, .. but this what i said is my biggest problem.. slow the mobs with a other race then terran.
GOGO I Wait 4.4 !°!!!°!° BIG THANX TO YOU ! LOVE YOUR MAP