Infested Arena
Infested Arena
By: Etravex
Summary
You, along with three other companions, are being deployed into the Infested Arena. You will have to work together as a team to make it through each round. You will have to revive your fellow teammates when they become incapacitated. You will have to dispatch hordes of Infested as they relentlessly attack for 3 minutes each round. You will have to gang-up on Special Infested Units (SIU) before they pick you off one-by-one. You will have to spend your money wisely to upgrade your hero to fit each occasion. Good luck
Features
- 4 Player Coop
- 4 Different Specialist Heroes to choose from
- Individualized Specialist ability training with each level up
- Neutral Shop allows further customization of your Specialist and weapon
- 5 Difficulty levels to master which alters your Specialists starting HP/energy and the number of Infested that will attack each wave
- Incorporated "Incapacitated" system for Specialists once they reach 0 Health
- Specialist Hero Level Cap: 20
- Unique and specialized Special Infested Units (SIU) and Bosses.
- Currently 20 Rounds with 2 boss fights at rounds 10 and 20
Defeat: All Specialists are Incapacitated at the same time Victory: Survive through 20 Rounds
Specialists
Salv Abilities Included:
- Flash Heal - Instant Heal on self or ally (can be upgraded to include resurrection)
- Black Hole-AOE damage/crowd control spell
- Rejuvenating Tower-Heal teammates
- Shadow Step-Blink to another location, while leaving behind a shadow of Salv for the Infested to attack and giving a 5 second movement speed buff
Dead Eye Abilities Included:
- Dead Eye's Glaive-Throw a single glaive that splits into several glaives to hit multiple foes
- Thermonuclear Capsule-Damage everything in a single line, everything that is not killed is stunned for 5 seconds
- Phase Shift-Blink to designated position and give Dead Eye a Damage boost for 5 seconds
- Repulsion Tower-This tower emits force that only throws back Infested units
Seifer Abilities Included:
- Drone of Safeguard-Deploy a temporary drone that boosts all ally armor
- Ignition Wave-Start a combustive wave in a designated direction (AOE attack)
- Taunt-Pull Infested away from allies and draw them to attack you
- Psionic Barrier-Surround Seifer in a protective shield that reduces incoming damage and gives a minor health regen
Blaze Abilities Included:
- Napalm Bomb-Launch a devastating Fire explosive (AOE attack)
- Airstrike-Call in an Airstrike that drops missiles to designated target (AOE attack)
- Projectile Protectorate-Deploy a protective shield that brings all incoming enemy projectiles to a halt
- Rocket Jump-Get out of harms way by rocket jumping to another location, also grants Blaze a 5 second attack speed buff
All Skills are fully upgradable as the Specialist levels up
Randomizing the Infested Rounds
On top of your mass hordes of Infested units, I have implemented a random generator during Rounds that deploys Random Special Infested Units at Random Locations, at Random times. In essence, every round is different and every play experience is different.
List of Current Special Infested Units
1. Aberration - Extremely high Health, slow movement speed, high damage, can traverse up and down different elevated platforms
2. Creeper-Sent in to the Arena to cover it in Creep. Creep allows all Infested units 30-100% increase in movement speed and -30% to Specialists
3. Burster-Extremely fast moving suicide unit. If you kill this unit before it hits a specialist no harm is done. If it bursts open on a specialist all surrounding Infested units are put into a frenzy increasing their movement speed, attack speed, and no longer have collision with other infested units (allows units to stack) and the specialists who was hit becomes the primary target of all Frenzied Infested units.
4. Infested Puller-runs into the arena for one purpose... To pull a specialist out. Once the Infested Puller latches onto a specialist the Player loses all control of his Specialist as the Specialist is dragged out of the arena to be attacked by mobs of infested units. Only a fellow specialist killing this unit will release the specialist. (Only available for 2 or more players).
5. Infested Blade-Buffs all surrounding Infested with an attack upgrade. The Infested Blade has extremely high damage and can charge (while avoiding collision with other Infested units) towards specialists.
6. Infestination-A flying suicidal unit that Kamikazees into a specialist. If contact is made the Specialists is rendered unable to move or attack for a 10 second duration.
7. (NEW) Propagator- Spawns several Festerlings every 10 seconds if you allow this unit to burrow in the Arena
8. (NEW) Bulwark- Heavy armor SIU, continually buffs surrounding Infested with stackable armor buffs. Kill fast or the armor will stack quickly.
Note: Some of these infested units do not spawn until later rounds and all are set to randomly spawn at different times, different locations.
Unique Boss Battles
Incredibly powerful boss units that don't just have high health and damage. Rather, they have abilities that make the Specialists have to strategize to take them down.
Newly Implemented unique and individual specialists weapon modifications that enhance each specialist class.
Currently working on:
- More Rounds
- More Bosses (and rework on current bosses)
- Higher Level Cap
- New Abilities and weapon and ability modifications
Ahhhh rightio gotcha.
Btw is there anything going to be implement on the mobs dropping the 100 minerals. As before 2.27 was introduced exp and minerals is not shared. Now with 2.27+ exp and minerals are shared. Though pretty much every pug ive been in theres always that greedy player who runs around grabbing all the 100 mineral drops.
I would like to see the 100 minerals shared. So my idea maybe, less drops on the 100 minerals and share this throughout all the 4 players. So when someone picks up the 100 minerals everyone gets 100. Not just the greedy person.
Reason for this is that i see so many players that when a group of mobs attack them and a mineral drops, they run to it straight away instead of killing the mobs first which leads to possibly game over, them dying, us reviving them and them just to be greedy again.
Just a thought.
Yes Hasher this is currently working as intended. If I was to make Blazes Shield able to stop all incoming missile from Round 15 then all you would have to do is just keep popping Blazes shield and your entire team could just stay inside and shoot the boss... Where is the strategy in that? Last round is working also as intended because there are so many other things going on at the same time that even with that shield it can be quite difficult
Hello,
i dont know if this is a bug. 3rd boss with blaze shield ability that he is immune to all incoming range attacks, the 3rd boss still damages blaze.
It works for the last boss that his immune to her attacks with the shield ability.
just beat v2.41 only seen 1 error with infestor pull it fixed it self after 3 mins or so gj
Blaze jump bug fixed and psionic regeration now lasts the entire duration if you buy extended buff time durations for Seifer in Infested Arena 2.41 now live on NA Server
That sounds a bit too cheesy Raith, sorry.
I do agree to a point, but instead of a vote... if the degree of difficulty desired by the players is over 100%, then they go to the second arena which is harder or whatnot. That's the vote you're looking for I think.
DISAGREE.
Not sure if the 2nd Arena is meant to be bigger or smaller than the first one, but i'd rather work on improving what currently exist or making additional content to prolong it.
If you plan on adding a second Arena tho, instead of going through a Vote to pick one at the start, how about adding it after the last boss, you could make some kind of a scenario where the specialists are some convicts of the Infested and they have to fight for their freedom. Survive through the X Arenas to get back on the surface.
edit ... almost forgot. The jump bug on Blaze is back in Version 2.4 ... Not exactly sure how it's triggered but i got invisible evry now and then while jumping around.
By second Arena I mean a new Arena to choose from to play in for that particular game. No crossing over once the Specified Arena has been chosen. A new battle ground for the duration of the game.
What do you mean by a second arena? Are you making a mirror area?
And the next hero will be ... A firebat
Craven check your replay and get back to me
I'm going to put this to a vote: Anyone who is in favor please type "AGREE" and if not in favor please type "DISAGREE"
WOULD YOU LIKE TO SEE AN OPTION TO SELECT FROM A SECOND ARENA AT THE START OF THE GAME?
Working on a new specialist can anyone guess what it is? :)
Just played 2.40 and it was awesome. Zeratul is lot of fun, He may be little OP, somehow i had tons of money, and reached 1000 damage, max attack, speed, armor pierce, slow and osmosis.
However we got suddenly beaten by lvl15 boss (4x easy). It was going pretty smooth and then out of sudden...
I dunno if there was some mistake, bug or glitch but I think that there were no mirrors once "mirror counter" hit zero.
just beat it again ver 2.40 seen no errors great work i maxed meds aoe at 50 was a good run
On v2.40,
Seifer's Psionic regeneration doesn't apply for the extras seconds you buy for Psionic Barrier buff. Which means that Psionic regeneration stops giving health after 10 seconds of Psionic Barrier. I don't know if this was intentional or a bug.
Salv is pretty powerful if played correctly, in my opinion. Salv's strong points are crowd control and healing, thus that's what he should be focusing on.
The last time I played Salv in the most recent edition, his main heal was healing for around 200-250 with a fully upgraded tower. I could single heal the Seifer (who had no clue how to build a tank) while he was tanking boss 2. Salv is not a strong dpser, so his job is to assist the damage classes in killing off as many enemies as they can.
Just my 2 cents.
version 2.4 published as "Infested Arena - Etravex" on EU
The healing towers or beacons need to half either more health or be un-attackable since they seem to die much to easily also I think that salv's dmg and the flash heal bonus should stack just make it a bit more expensive like 400 for each upgrade.
Shared income as well as shared Mineral Creates would be good and would solve all of salvs problems without changing him though i would still like to see the combination of the flash heal upgrade and the attack. Version 2.40
A lot of the complaints I'm receiving on the boards and PM's are based on old versions of the game. It would be very much appreciated before posting to tell me what version you played.
When someone says something so vague as "Boss 10 armor is to much" it does not help that many things have changed in the most recent version.
Again if you can please post what version you played and if you are not playing the most current version then be patient for the most current version to be available. It is out of my control and I've fixed 98% of everyone's complaints in the most recent version.
I think the recent fixes are perfect. I like what you did with the Propagators, and the fixes to boss 2 are perfect. Me playing a flawless Salv may have been the catalyst for our success, but thats besides the point.
Unfortunately we wiped in round 12 to a licker and 4 infested blades, so it goes.