if you are applying it faster than the duration runs out it will start to stack. Some flags can also cause reapplication of the buff to refresh/extend the duration. Use the modify vitals fields to be able to visualize stack numbers.
i know this is old but i had a similar problem with leech in general and wanted to know what you meant by
"Use the modify vitals fields to be able to visualize stack numbers."
and where i would find this at it would be a great asset to debug errors
also the only way i found to have a working leech with data without overflow is by adding the behavior directly to the unit and turning it on/off with requirements/vaildators depending on what type of ability your using
but i found something odd in my testing with a single ability
it's a custom carrier
when this ability is disabled the interceptors are destroyed but if the unit is stunned there's find leading me to believe that the ability is still active or paused like with a .0001 timescale
Ability type is Arm Magazine and it's just one the unit not a ability that can be turned off or on
so this leads me to another question what exactly happen with a unit has "stun" flag that can be reproduced with the exclusion of a single ability
or is there a way to have a unit under stun and still use a ability?
Go find and ask the author. This thread is unethical.
i would if i could find him
there sites down as well
the games no longer supported
if you have a way for me to get in contact with the dev of this map that would be great
im head dev of hero attack 3x and ive been looking into the slinger hero as well as a few more in the hotshots map. if anyone has a copy of the mod that would be great
some of you might have seen my post on the - life leech aura this is hand in hand with it
i need to find a workaround for what im trying to do here ill explain
i have unit A and i want him to return 10% of damage giving to him in a area of 2 around him
where the work around comes into play i can't use a - life leech (there's scaling on life leech in my game) and i can't use a trigger check (too much lagg)
any help on ideas would be nice
thanks for your time
akuma
on the ability theirs a behavior and on the behavior there a effect periodic (0.500) search area the areas effect (had the period of 0.600) is apply behavior for - life leech (use duration flag was NOT marked )
i had no duration on the behavior so my expire effect did not trigger because the behavior never expired
....thank you ive found my problem but ill leave this here in case some else has a similar problem so they can see how i fixed it
thank you for your time, i have another question if you don't mind i have it set up to remove the behavior when the duration is over do you know why the behavior is not being removed?
i can see now there's there's 2 part's to the bug im having
well as much as it pain's me i need help getting this to work
the ability seems to be stacking behaviors for -life leech untill they reach such a - point they become + life leech that i permanently on the unit
ill explain how i have this ability set up in hero attack and provide xml code as well
unit A (ultra) has
Chitinous Plating Level 1/2/3
Gives the ultralisk hero +0.75/1.5/2.25 armor and returns 10%/20%/30% of non-spell damage to enemy units within a distance of 2. Unit bellow 7% health receive no damage.
unit B is any attacking unit within range 2 of unit A
there are 3 levels to this ability
unit A and unit B do not die they only become hidden when life hit's 0
When unit B is exposed to unit A's aura over the battle for a long period of time unit B gains + life leech with a very high % this leads me to believe that unit A's aura is stacking on unit B and going so far - it becomes +
I would like to open a discussion about hero attack to see what people outside of my site think about this 10 ten running game for over 2 years now
so feedback please people
0
i know this is old but i had a similar problem with leech in general and wanted to know what you meant by "Use the modify vitals fields to be able to visualize stack numbers." and where i would find this at it would be a great asset to debug errors
also the only way i found to have a working leech with data without overflow is by adding the behavior directly to the unit and turning it on/off with requirements/vaildators depending on what type of ability your using
0
hmm i was afraid of that
but i found something odd in my testing with a single ability
it's a custom carrier when this ability is disabled the interceptors are destroyed but if the unit is stunned there's find leading me to believe that the ability is still active or paused like with a .0001 timescale
Ability type is Arm Magazine and it's just one the unit not a ability that can be turned off or on
so this leads me to another question what exactly happen with a unit has "stun" flag that can be reproduced with the exclusion of a single ability
or is there a way to have a unit under stun and still use a ability?
0
wish that would work but our inventory items are movable with no set slot for any item and there all hotkeyed so clicking wouldn't work
0
seeing as im working on the same exact thing can we bump this please
no really we used a workaround but it's causing bugs
only thing i can think of is going 1 by 1 and disabling certain all ability's excluding my stun remover
so ill ask the question another way is there a way to stun a unit but exclude a ability from the stun?
and no using ability classes won't work in this case
0
i would if i could find him there sites down as well the games no longer supported if you have a way for me to get in contact with the dev of this map that would be great
0
im head dev of hero attack 3x and ive been looking into the slinger hero as well as a few more in the hotshots map. if anyone has a copy of the mod that would be great
thanks for reading akuma
0
some of you might have seen my post on the - life leech aura this is hand in hand with it i need to find a workaround for what im trying to do here ill explain
i have unit A and i want him to return 10% of damage giving to him in a area of 2 around him where the work around comes into play i can't use a - life leech (there's scaling on life leech in my game) and i can't use a trigger check (too much lagg) any help on ideas would be nice thanks for your time akuma
0
i know double post but my skill is not fixed another minor problem i over looked was the count of behaviors removed mine was 0
0
on the ability theirs a behavior and on the behavior there a effect periodic (0.500) search area the areas effect (had the period of 0.600) is apply behavior for - life leech (use duration flag was NOT marked )
i had no duration on the behavior so my expire effect did not trigger because the behavior never expired
....thank you ive found my problem but ill leave this here in case some else has a similar problem so they can see how i fixed it
some times you just over look the small things
0
im using Expire Effect here's a copy as text of the Field
Field Armor - Negative life leech level 1 Shield and Life Expire Effect Armor - Negative Life leach level 1 Remove
0
thank you for your time, i have another question if you don't mind i have it set up to remove the behavior when the duration is over do you know why the behavior is not being removed? i can see now there's there's 2 part's to the bug im having
0
well as much as it pain's me i need help getting this to work the ability seems to be stacking behaviors for -life leech untill they reach such a - point they become + life leech that i permanently on the unit ill explain how i have this ability set up in hero attack and provide xml code as well
unit A (ultra) has Chitinous Plating Level 1/2/3 Gives the ultralisk hero +0.75/1.5/2.25 armor and returns 10%/20%/30% of non-spell damage to enemy units within a distance of 2. Unit bellow 7% health receive no damage.
unit B is any attacking unit within range 2 of unit A there are 3 levels to this ability unit A and unit B do not die they only become hidden when life hit's 0 When unit B is exposed to unit A's aura over the battle for a long period of time unit B gains + life leech with a very high % this leads me to believe that unit A's aura is stacking on unit B and going so far - it becomes +
thanks for your time
akuma
0
I would like to open a discussion about hero attack to see what people outside of my site think about this 10 ten running game for over 2 years now so feedback please people
0
@SoulTaker916: Go akuma here lead dev for Hero Attack 3X. do you use teams 14 (mod) ?
0
here i just went thu the same thing http://forums.sc2mapster.com/development/data/11027-morphing-a-unit-data/#posts that's my fourm feel free to ask me question's ill help you with what i know