Ignos (Campaign)
Ignos
About
The Zerg have infested the home planet of a faraway Protoss civilization and in a desperate measure, the Patriarch of the planet sends an expedition to retrieve the "Ignos", an artifact that might purge the Zerg.
Screens and images from the campaign.
Content
Ignos Campaign
This is the newest version of the Ignos Campaign. The zip contains 8 map-files. 7 missions and 1 mission launcher.
Installation
Copy the "Ignos Campaign" folder into the Map folder in the Starcraft 2 folder
Open up the IgnosLauncher.SC2Map file and press "test map" button.
The mission launcher will then start.
The map files must be in the right folder for the mission launcher to work. Similar to this:
C:/StarCraft II/Maps/Ignos Campaign/IgnosLauncher.SC2Map
If the location is off the mission launcher will not function.
All feedback is appreciated.
awesome :3 am playing it, wait for my comment :3
In reply to jashiko_kawashima:
Looking forward to it:)
Great campaign, I'm waiting for the continuation. I noticed that in the 7th mission, after only the base on the island of terran remained, the AI should actively increase aviation against it, but in my cases it attacked only twice, and then stopped
In reply to Michael_lider:
Glad you like it.
Good feedback, I'll make a small adjustment there for the next update.
Bug? This location still visible after the path blocked
In reply to Tomlyh:
Thanks for reports.
Wrong spelling : Prove --> Probe
I somehow just recently discovered this campaign you've made and just now finished mission 7.
This campaign was fun and very well made. The missions were quite elaborate, which is an understatement. Glancing through the triggers in the editor is an instant way you can see how much work you've put into this campaign and I really appreciate you making/sharing it!
The only bug I experienced was in mission 7, after I completed the bonus objective then all the main objectives (captured Broadcasters and destroyed all CCs), the mission was stuck with the current/only objective saying "Protect someone's? (forget her name) Nexus" I destroyed every enemy unit/building and hung out for a while killing the drop pod waves that intermittently spawn.
Maybe this had something to do with the 3rd Broadcaster not being controlled at the time of destroying last CC, which I only noticed afterwards and didn't have the beacon anymore to retake control.
But found the Victory Cheat command trigger you added ("wins"), so was able to watch the victory cinematic.
I think the difficulty was well tuned (played on Hard). Mainly referring to the build missions. Although, "surviving" specifically was easy, in that it didn't seem there was much threat on actually being destroyed, but completing the objectives offered a good challenge for me, at least until was able to produce carriers :P I really enjoyed this campaign, thank you!
In reply to robotman07:
Very glad you enjoyed it. Most of these have been in the works since 2016. I took them up again during the covid lockdown and polished and finished them. A few missions left though.
I've had some trouble replicating your bug, but I see more into it.
I was unable to complete the seventh mission in the last phase because the enemy's production is too high and the enemy hires only mercenaries. What can my stalkers do against elite battle cruisers and a bunch of banshees?
In reply to Michael_lider:
It seems people have very different opinions on the difficulty of that map. I think perhaps enhanced stalkers are a bit too obligatory on that mission.
During the third phase, warping in a bunch of stalkers and using Intensify might be a necessary defensive move when those attacks are coming. Another tip is to go for the 4th Psi Broadcaster as quickly as possible and build up Carriers, so that your ally also builds them. Your ally also needs Carrier tech before she sends attack waves.
awesome campaign :3 ty
In reply to jashiko_kawashima:
Thanks:)
Another small problem: About the cutscene after I win mission 7, some typing mistakes. Your alive --> You are alive
In reply to Tomlyh:
Thank you for the bug reports:)
Thanks for the heads up on the Colossus, shield battery, and spelling error. I'll see to fix that.
About the ally attacks, the red base is only reachable by air and has triggered attack waves instead of ai attack waves, so I reckon that it would be up to the player to deal with it alone. But then again, why not send a few token attacks from the ally too? I'll think about it.
Is my ally designed to not attack anymore after I destroy the third command center? Because my ally did not attack since I got there.
Another bug: When I got the fourth psi broadcaster, a shield battery inside that fourth psi broadcaster base kept unpowered even that a pylon was given nearby.
Hi njordru! Really enjoy your campaign. How should I report bugs to you? Is here the only place I can report bugs to you?
About the mission 7, I just discovered that colossus can be built from robotics facility when I had the third psi broadcaster, but I could not build colossus when robotics facility turned to warp robotics facility. I can only build colossus on warp robotics facility only if I got the fourth psi broadcaster. Is it a bug?
Thank you!
In reply to Tomlyh:
Thanks for your bug reports and feedback, Tomlyh:)
wow another update yeey :3