Hex'd
EU: Hex'd** (Updated April 26th 2011)**
US: Hex'd (NA) (Updated April 26th 2011)
Eight player spellcasting arena battle. Master your spells and outsmart your opponents with them. Nine different game modes. Four arenas. Empty player slots or players who leave will be replaced by an AI with four difficulty settings that can be changed on the move. You can find a thorough review of version 2.4 http://sclegacy.com/feature/5-weekly/743-legacy-weekly-29 (scroll down).
Is there any way that we could get this uploaded US-side? I'd be willing to put it up, but I figure I should ask first, seeing as it is your map.
It's published in EU.
Well it's past July 27th. Any idea when you are releasing new ver?
Hey thanks for the kind words protoss42 :D
Aye I know the 2.5 version stopped working with the latest patch, but I have a working version ready for July 27th. :-)
I think this was the best map i played on sc2 during the beta! As of 2.5, the game completely stopped working for me and just stalls at the very beginning with total fog of war and nothing happens :( i would love to see more work on this map, my 3 friends and I played it for atleast 2 hours straight because its so awesome :D Thank you for this map and i hope you continue to work on it again!
Thanks. That might make it a bit clearer - It does work though.
really like the new terrain its awesome :) I would like to see the points you use at the begining to add onto the percent maybe? im not sure if it even works.. i did the 20% chance repel 5 times.. and that should be 100%? anyways..
http://sclegacy.com/feature/5-weekly/743-legacy-weekly-29 (Scroll down)
~Dauntless
pls upload this map in public
Hmm, first game I had picked the Hexnaught. Seemed to work pretty well except at one point when I became it, I had died and when I respawned it bugged to where all of the computers stacked on the very bottom left together, didnt move, and when I ran over there they all tried to attack me at the same time. Keep in mind I couldn't have still been the Hexnaught since as I said that happened right after I died. wierd bug lol. gonna test out some more
Also, I noticed that sometimes I didn't recieve the bonuses for being the Hexnaught, which coincidentally whenever I died when that also happened, the bug always happened where I remain the Hexnaught even after death and the comps crowd in the sw corner. odd.
I'd suggest just removing the cloak for elimination entirely. More of a nuisance =/.
I think the team deathmatch is working well =)
Yay thanks =D hehe. Even though I'll be on a week-long vacation coming this saturday, I can't wait to get back and play the next version =)
Qancakes has been very busy with work and he apologises for not updating in a while. :( But he is vigorously working on finishing version 2.4! Expect to see it sometime this weekend.
Also, appreciate the suggestions you have all given me. I will not increase the health of the units. I will reduce the explosion radius of the normal attack. I will add a kill/death ratio on the FFA gamemode if I have time. I will probably not add a kill-cam, frankly I wouldn't know how.
Thanks.
Where is Qancakes!!! =(
Great game but I have a few suggestions. You might want to reduce the Explosion Radius specialty because it seems a bit overpowered or at least lower it. Also perhaps you can make it so you lose a point for dying so people will think twice before they suicide over and over again to win the game..
Hmm, to begin with, this game is absolutely one of my favorites so far =D awesome, awesome game. And I can't wait until team play! That'll be awesome. Some things though, the increased explosion radius to the regular fireball attack is really pretty op , would it be bad to move it down to at least like 10% or so per point?
Hello Felys, that's a very good idea you've brought up. I will definately add such an option in the next version. :-)
Thank you.
Is it possible to make it so we can select how many AI players there are? I like playing with just my friends, no computers.
o_O OMFG!! THIS MAP RULEZ!!
I have a really really big version in the works atm. It's primarily going to feature different game modes, including team battles. The AI will also be updated to support all that. It'll take a bit longer to finish tho, so don't expect the new version for a week or so.
Regarding the HP, I personally like it how it is right now - but if the majority of players want to see it added; then I will oblige. :)
Are you considering adding hp to the game? Right now it feels like a battle of wits xD. Maybe a team play map 3v3 where the goal is to destroy the opponents crystal or w/e by firing enough shots at it.