Hi all, I was wondering how someone would go about moving all units created in a region to move to another location when a timer expires. I don't really know what I'm doing with timers so any help would be appreciated :)
Right now I have a map where the idea is one tower works well during the daytime, and the other works well during the nighttime (IE has a weapon to use).
I have two triggers, at the end of every 3 waves it runs the night or day trigger, and the trigger sets all of the two types of towers into two unit groups, changes the time of day, it stops the other trigger, it adds a weapon to all units in the unit group, changes the model of all units in the unit group, and changes back the model of the other tower in the unit group and refreshes every 1 second.
I'm pretty inexperienced with the trigger editor and I don't understand why this doesn't work - in playtesting the towers just sit there, and usually one or two of them will get a weapon but with no regards for the triggers.
Hey, I'm currently messing around making a Tower Defense map, and was wondering if there was an easy way in the data editor to change an ability not to have its splash damage do friendly fire? Thanks.
I can get the Upgradet Tower To Work it just dont attack any enemy it just stands there but the effekt is under thy pylon
I think I'm encountering the same problem as this guy. When I upgrade my tower to the Pylon, the cannon's "cannonball" just sits inside of the pylon and doesn't actually fling and do damage to the target (even though it does face it).
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@qerodar: Go
Go to the editor >
File > Dependencies > Add - and add the liberty campaign
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@KineMorto: Go
Slight other question here - if I have the units being created in that region by the player, how do I set them into the unit group?
Right now my code is
but that doesn't seem to work.
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@KineMorto: Go
Thanks!
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@Rawr0000: Go
Bump.
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Hi all, I was wondering how someone would go about moving all units created in a region to move to another location when a timer expires. I don't really know what I'm doing with timers so any help would be appreciated :)
0
Right now I have a map where the idea is one tower works well during the daytime, and the other works well during the nighttime (IE has a weapon to use).
I have two triggers, at the end of every 3 waves it runs the night or day trigger, and the trigger sets all of the two types of towers into two unit groups, changes the time of day, it stops the other trigger, it adds a weapon to all units in the unit group, changes the model of all units in the unit group, and changes back the model of the other tower in the unit group and refreshes every 1 second.
I'm pretty inexperienced with the trigger editor and I don't understand why this doesn't work - in playtesting the towers just sit there, and usually one or two of them will get a weapon but with no regards for the triggers.
0
@Ice_bane: Go
Thanks! :)
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Hey, I'm currently messing around making a Tower Defense map, and was wondering if there was an easy way in the data editor to change an ability not to have its splash damage do friendly fire? Thanks.
0
I think I'm encountering the same problem as this guy. When I upgrade my tower to the Pylon, the cannon's "cannonball" just sits inside of the pylon and doesn't actually fling and do damage to the target (even though it does face it).