The Hammer of Dawn - [Campaign]
Story
Kyra Han is the only survivor of Mar Sara Colony massacre, all because the Terran and the Protoss military force greatly demise from previous conflicts making many of their colony have to rely on a more private company for protection of which the Mar Sara Colony can not afford. She created the Hammer of Dawn Mercenary with main purpose not to let anyone suffer the same hell she went through.
Introduction
This is my 2nd project for StarCraft II. I've really enjoyed the story campaign of StarCraft and have played through all three. Terran the Wings of Liberty, Zerg Heart of the Swarm and Protoss Legacy of the Void, along with many different custom campaigns made by fellow mapster.
Features
- Take command of Kyra Han and her Hammer of Dawn Mercenary (see images tab for more info).
- 9 Mission with different terrain and environment. Focus heavily on RPG element and engaging story telling.
- Boss Battle for each mission.
- Custom models from fellow mapster (see credits section for more info).
- Three difficulty option to choose from. Casual ,Normal and Hard.
Missions
Chapter One
Search and rescue mission for our client lost sister, make sure our "Mysterious" client doesn't get killed in the process.
- Mission 1 [Pilot]: Temple of Doom - Release
- Mission 1 [Remake] : Temple of Doom - Release
- Mission 2 : Maze Runner - Release
- Mission 3 : Cradle of Life - Release
Chapter Two
Paradise is under attack!. Put an end to the reign of terror and bring order to chaos.
- Mission 4 : Paradise Lost - Release
- Mission 5 : Stranded - Release
- Mission 6 : Last Remnant - Release
Chapter Three
Our client want us to stop the Void before it consume everyone and everything she holds dear.
- Mission 7 : Lost World - Release
- Mission 8 : Attack on Titans - Release
- Mission 9 : Remember Me - Release
How to Play
For those having trouble, Hockleberry made a step by step tutorial on how to, get it here :
How to play Custom Campaign Guide
Requirement
- StarCraft II Legacy of the Void.
- Hammer of Dawn Mods Pack [For mission 06 and later]
- Don't forget to turn subtitle and TIPS on.
Forum Feedback
Help to make The Hammer of Dawn better.
Or join our DISCORD
Custom Campaign Initiative
What is the Custom Campaign Initiative?
Custom Campaign In Russians
For those interested to play the campaign In Russians language :
Or visits their main website here :
Hammer of Dawn Revamped
For those interested to play the Revamped version :
Credits
- Hammer107, AlleyViper85 and FunkyUserNarr for Kyra Han Model.
- Hammer107 and AlleyViper85 for Annabelle Model.
- AlleyViper85 for Mira Kel, Desert Ghost, and Snake Head Kommando Model.
- AlleyViper85 for Kaiser and Swarm of Amon Model.
- AlleyViper85 and MonsieurLeHeadbutt for CPG Goliath Model.
- Hammer107 ,TaylorMouse and Thrikodias for Zealot Guardian Model.
- Hammer107 for Columb Bush model, Baroness model and Annabelle Icon.
- GhostNova91 for Handsome Jack Model.
- Hultmanable for making Mission 02 possible.
- DudkiSC2 for Barry Baldwin awesome back story.
- Narudek for Radgar awesome back story.
- SoulFilcher and Supernova134 for many cool custom icons.
- Skulluse for Sarah Kerrigan HD model.
Special Thanks
- Bilxor and Narudek for being Mission 03 beta tester.
- R0binicus and SamsaraNoMas for being Mission 01 - Remake beta tester.
- DeltronLive , R0binicus and SamsaraNoMas for being Mission 08 beta testers.
- DeltronLive , Redler Red7 , JayborinoPlays and MasterKD for their Youtube Video.
Custom Campaign Crossover
Through out the campaign there are many name reference / crossover with other custom campaign. Highly recommend to play them before you play the Hammer of Dawn.
- The Replicant Mission 01, 05 & 10.
- Annihilation Mission 01 & 16.
UPDATE
In the middle of scripting triggers for Difficulty select.
Casual : For those new to the game or simply wish to enjoy the story.
Normal : For those who've beaten the game on easy and back for more.
Hard : For veteran player, the way it is meant to be play.
Had to put mission 05 and 06 on hold for a while.
@Terhonator: Go
Thank you for such a passionate feedback.
- It has it pros and cons. Some might like it some might not. But I will take it to consideration.
- I didn't create the model , I won't know how to make it darker.
- The purpose is to teach the player to be cautious. If they can't survive the baneling it would difficult to survive the bosses.
- Actually, Mira Kel have 2 abilities one for healing the teams and one for healing herself Click Me.
- As already describe in the description page The Hammer of Dawn is focus heavily on RPG element and engaging story telling. So yeah it is suppose to do that.
- Voice acting is long, difficult and expensive process. With my limited time and resource I have to say no. But yes I do understand your point. I will try to keep it short and to the point.
- Thank you for the link.
Hey. Always nice to see new campaigns. I am some sort of angry veteran and mapmaker in campaign scene of SC2 so I may be a little harsh on my feedback.
- Your (first) mission was easy to download & start because there was no separate mod. On the other hand it requires many clicks to download all missions.
- While you have no separate mod I am really worried how much data you need to transfer between missions. If you make one change on stats of one unit you need to remember to make it for all other missions too.
- Loading screen of the first mission was too small, there was lot of black on edges of the screen. Can you make it bigger? Quality of the image was quite low too? (Maybe resolution gone wrong?)
- Always nice to see some custom models! (I have no idea how to add a model)
- Model of Kyra Han is too pink and its weapon is too bright. Can you make it darker?
- Select army units button did not affect on Kyra Han and The Client.
- It is overwhelming to get 4 heroes and they all had many abilities. I had no patience to read all abilities and I started to roam the map really soon.
- I played only mission1 for few minutes but I lost really soon so I got depressed on difficulty. Losing a first mission immediately is total show stopper for me and I lost interest to restart or play other missions. It is absolutely okay for first mission to be easy.
- I absolutely hate burrowed Banelings! When I play micro missions I want it to be nice, easy, no rush map exploring while enjoying terraining. I hate to save & load in Starcraft.
- Exploring tropical island with temple is great theme. I recommend to use more tropical trees (Bel'Shir is good one) and remove dry doodads such as cactus and dead Mar Sara trees.
- There is no way to heal your medic. I recommend to add heal abilities for two heroes so they can heal each other.
- I also hate all abilities with charges. Player has no idea should he save charges for later or use more often. I recommend to replace with timed cooldowns.
- I dont enjoy long conversations in general so the dialogue did not really give any value for me. Or exactly dialogue is fine but without voice acting it gets boring so I recommend to keep conversations quite short.
This video may give some inspiration for terraining tropical island / temple:
and this thread: http://www.sc2mapster.com/forums/development/terrain/49315-weekly-terraining-exercise-116-tropical-islands/ (Contains map file too)
Note on the Update
With that said, have fun.
Update Images Section.
Add Bilxor and Narudek as tester.
@MonsieurLeHeadbutt: Go
Update credits section.
Hey EDHRIANO, you should also be thanking TaylorMouse and Thrikodias for the Vanguard, not just Hammer107. TaylorMouse was the model's original creator, but Hammer improved it by swapping out some of the textures for superior versions made by Thrikodias. Hammer also updated the icons and wireframes.
The new version of Pilot is up.
Test played it few times, the AI should be fix now.
Hello mapster,
From the forum feedback I've decided to rework on the boss AI,
and maybe do some terrain polishing.
But that mean putting the 2nd map on hold.
@packiecraft: Go
Great, hope you like it.
Looks good! Always a pleasure to see new campaigns, I'm going to try it now
@MonsieurLeHeadbutt: Go
Is that so? Ok then, I fix it right away.
Actually, I didn't work on the UED Medic model. You don't need to give me credits for that.
Nice!