Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
I am playing through the mass recall mod and have some issues to report, hope you have time to fix them. the campaign has so many issues and glitches that it stops being fun sometimes, i will list what I have seen so far:
1. T03 and T05 don't open through the mass recall window, I had to manually drag and drop it into the switcher to open them.
2. T02 the pulse cannon doesn't activate after picking it up, i have retried the mission and loading many times.
3. T04a the jetpack doesn't work after picking it up, sometimes the icon appears in the commander's window and sometimes it doesn't, but not functioning regardless, I had to glitch the map myself to bring in the first dropships so that I could pick up the power ups.
4. T05a Mojo starts the mission on the ground and can't be moved at all. and in the same mission the appearance of iridium and paladium change to normal pickable gas and mineral icons, which is not a big deal.
5. T06a the powerup icons are still the same as in T05a and now the commander can't pick them up.
6. in all the last missions of the terran campaign in which the protoss are controlable, the warbringer doesn't attack, can't shoot scarabs at all.
7. P01 couln't find the fifth artifact even after revealing the map and combing through it. also, there are 2 dark shrines with activation points in front of them, are they connected in anyway?
I hope you don't take this as me criticizing your work, but as me trying to help. if i see more issues I will add them here, and would be grateful if you could fix them, so that later players could enjou your magnificent work.
In reply to greybilind:
Add them to Issues tab, Omega stated in SCMR page that he doesn't really look at comments for bugs.
In reply to kruggov:
didn't know there was one, hehe. thanks ;)
seems like mose of the issues I had, had been already mentioned.
5.00 version
I found a typo in episode II mission 1. There are only 4 artifacts,not 5. I loved your campaigns,too.
In episode I mission 6a, I can't collect raw palladium.
In episode II, the beacons are not working.
I have read on MR's page that the current enslavers version is a bit buggy or outdated or something. Guess a patch broke it.
Do you have an ETA on a possibly update?
Thanks,
Can't open terran03, Playing with Fire through SCMR launcher. It tries to play a cinematic and gets stuck there.
I really really loved the campaigns btws, thanks a lot.
In reply to Popcorn2272:
I am having the same issue as well. I can still hit esc and get back to the mod menu, but it wont go past that 1st bit of static.
u dont get all the previus upgrades from earlier missions and the score screen dont work u cant klick on continiue or quit u need to go back to sc mr menu to play next mission but without upgrades from earlier missions
mission 2s charges being irrelevant, cuz you can just destroy the door with gunfire
the cannon that commander gets being entirely non-existent in the units abilities
mission 4a, the dropships being occasionally useable units depending on the save
mission 4a, the dropships ironically being the only way commander can get cliffside pickups since the jump pack doesn't work
funny enough mission 5a the jump pack actually does work, not much broken things in 5a
that I saw at least
and 6a there is palladium and iridium that you are completely unable to pick up
not to mention all the times it refused to either let me save or the save was unsuccessful, or better yet, the continue and quit buttons in the end mission screen don't work
mission 2s gauntlets for Montag being non-existent as well
and the Warbringer's attacks, and from what I saw all reavers attacks, not working, just not even firing off
the actual unit would do the animation, but the attack wouldn't fire
I quit after 6a, which I didn't finish because it failed to let me pick up raw palladium and iridium
haven't played the 4b 5b or 6b or the other races yet
and the launcher itself not saving any progress in gameplay.
I apologize for the abruptness of this list, i was told to report it from a SC2 Discord that has experience in these matters.
So this is no longer compatible with the 7.1 version of SCMR. Any ETA for the Enslavers update?
Dear Creator, is this 5.0 beta ready for SCMR 7.1 or is there any release info for an updated version? Many thanks for your continued enthusiasm and great work!
It seems that the MR options do not carry over to the ER maps. Even though I have all the retro models enabled, none of them show in-game. I opened the maps from the MR launcher.
How to integrate the whole thing into SCMR, so I can start ER from the SCMR Launcher?
(since ER is now in the "Extras"-Menu)
In reply to Mavbyte:
I don't think you need to do anything special - just put the maps in Maps\Enslavers Redux, as they are normally placed.
EDIT: Wait, no, I looked in the launcher triggers and they go to Maps/Starcraft Mass Recall/Extras/8. Enslavers Redux
In reply to kruggov:
Thanks :D
Was already trying to figure it out myself, but w/o any success.
This one works. :)
Hi, i have the same Problems, please fix teh Campagne and the Launcher.
Look at the Screenshot, fix also please the param/value errors, with dis errors so i cant listen the quests etc.
https://www.bilder-upload.eu/bild-825ae0-1559462545.jpg.html
The same... Need map fix.
Hi,
Just downloaded the latest version and the hotfixes. My problem is I can play mission one but on completion the continue campaign and quit buttons do nothing. I can unlock missions via the menu button but this doesn't track my upgrade progress.
Another problem for me with SCMR mod, after loading the game and starting the mission and even watching the first cut-scene, the game just stops going forward at the third cut-scene where it shows the planet name. it doesn't freeze or anything, it just doesn't move forward, and since this is not a skippable cutscene, I am stuck. anyone else having the same problem? Note that I have played and finished the mass recall campaigns and the files are still there.
In reply to greybilind:
Downloading the Hotfix-Maps for Terrans and copy them into the EnslaverMaps fixed this for me.