Update: October 31, 2010 v1.16

Update: October 31, 2010 Dungeons - Guardians of Fire v1.16

- Egon Stetmann's Energy regeneration now has a tooltip explaining the mechanics.

- Blast Rounds Area of Effect impact will no longer damage allies.

- Fixed an issue causing Egon Stetmann's out of combat regen to occur after casting Guardian Shield.

- Drazzan's Psionic Interference is now red.

- Drazzan's Mind Link cast timer increased to 45 (up from 30.)

- Drazzan now has 3 different cast timers for his Curse of Demise ability based on level Difficulty: Easy = 45 seconds, Normal = 35 seconds, Hard = 25 seconds.

- Drazzan no longer has Psionic Interference when played on the Easy difficulty.

- Drazzan's Enrage timer has been reduced to 420 seconds, the same as Ter'Ama's.

- Jim Raynor's Impact rounds now has an animation.

- Power Source now grants all party members a 50% increase in their total Life and Energy, changed from a constant 350 Life and 150 Energy.

- Power Source's Life bar is now fitting to its model size.

- Attunement bar adjusted to fit image.

- Power Source's buff model is now slightly more transparent to avoid blocking of other behavior's models.

- Zeratul's Hemorrhaging Wound now can stack up to 5 times and has a 2 second cooldown.

- Critical Strike now works as intended.

- Critical Strike chance percentage changed to 20%,40%,60% (up from 20%, 30%, 40%.)

- Fixed and issue that caused Tassadar's Regeneration Siphon to last past the expected duration on allied players.

- Jim Raynor's Impact Rounds range changed to 10 (up from 8.)

- Information on various tooltips have been adjusted accordingly.

- Rory Swann's Taunt ability cooldown changed to 15 seconds (up from 10.)

- The trash mobs will now reset properly after all 5 players become incapacitated after pulling them.

- Zeratul's Disorient now has decreasing cooldown time with each level. (Level 1 = 28 seconds, Level 2 = 24 Seconds, Level 3 = 20 Seconds.)

- Boss Timers have been adjusted accordingly to accommodate the ability changes.

- Difficulty Behavior display on bosses now describes the individual boss changes when moused over.

- Initial Roach has been relocated to avoid early wipes when players spawn.

- NEW GAME MODE: Hardcore. This difficulty is the same as Hard with the exception that all heroes start with 0 lives.


Comments

Posts Quoted:
Reply
Clear All Quotes