decks/Mind Rot
MInd Rot
Cunning and deceptive, dissect your opponent's piece by piece, withering them down slowly and gruesomely.
Common Cards
Swipe
Deals 15 damage to a target enemy unit. If you discard this card you gain back 15 draw points.
10 Mana: Cast on a target enemy unit.
Shadow Merge
Phases a target unit partially out of existence, making it immune to incoming attacks. Lasts for 5 seconds.
5 Mana: Cast on a target friendly unit.
Contaminate
Infests a target enemy unit which withers it's health down by -1 every 2 seconds. Should it come into contact with other enemy unit's they will become infected as well. If an infected unit dies it's owner looses 5 Draw Points. Lasts 20 seconds.
12 Mana: Cast on a target enemy unit.
Creepie Crawlie
12 health / 40 damage - When attacking the Creepie Crawlie will instead explode dealing AoE damage. If it damages an enemy Life Points, each player on that team looses a card in their hand.
8 Mana: Summon to the field.
Grimclaw
12 health / 3 damage (FLYING) - The Grimclaw's attacks burrow into enemy unit's, should they die, the Grimclaw will permanently gain +3 health and +1 damage.
12 Mana: Summon to the field.
Psi Warrior
15 health, 5 damage - Attacks from this unit slow unit's down by 50% for 2 seconds.
12 Mana: Summon to the field.
Shifter
16 health, 5 damage - When attacked the Devourer will teleport away to a safer distance. Can do so every 10 seconds.
15 Mana: Summon to the field.
Rare Cards
Greed
40 health, n/a damage. Generates +1 draw points and +1 mana points for each player on your team every 2 seconds.
20 Mana: Summon to the field.
Assassin
10 health / 45 damage - This unit is permanently cloaked. If it attacks it will become decloaked for 5 seconds.
25 Mana: Summon to the field.
Consume
Deals 30 damage to a target enemy unit of player. If this kills the target you draw a new card.
20 Mana: Cast on a target enemy unit or player.
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