decks/Hand of Justice
Cunning and deceptive, dissect your opponent's piece by piece, withering them down slowly and gruesomely.
Vanguard
20 health / 6 damage - When summoned if you have no other unit's on the field, the Vanguard gains +10 health and +3 damage.
15 Mana: Summon to the field.
Enforcer
25 health / 8 damage - The Enforces inspires all friendly unit's increasing their attack speed by +20%.
20 Mana: Summon to the field.
Scout
12 health / 4 damage -
20 Mana: Summon to the field.
Eternal Warrior
20 health / 10 damage - This unit has a rechargeable shield with 10 health. If this is the only card in your hand you may play it at a reduced mana cost.
10 Mana: Summon to the field under special conditions. 35 Mana: Summon to the field.
Power Grid
25 health, n/a damage - All friendly units benefit from +1 damage and +0.25 health regeneration per second.
50 Mana: Summon to the field.
Heal
Heals a target friendly unit by up to 45 health.
15 Mana: Cast on a target friendly unit or player.
Defense Barrier
Buffs a friendly unit or player, causing all incoming damage it takes to be halved and adding +0.5 health regeneration.
15 Mana: Cast on a target friendly unit or player.
Stasis
Disables a target enemy unit for 20 seconds, preventing movement and attacks.
15 Mana: Cast on a target enemy unit.
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