Double Jack Tower Wars v1.3 ChangeLog

v1.3

Combat:

  • Bio:
    • Fixed bug where Infestors couldn't be placed.
    • Infestor's fungal growth damage increased from 100 to 200
    • Infestor's now cast fungal growth on air units
    • Infestor's energy regen increased from .01 to .1
    • Infestor's fungal growth cast time decreased from 10 to .5
  • Power:
    • Marauders no longer do +10 vs armored
    • Vikings no longer take 40 seconds to build

Non-Combat

  • LeaderBoard:
    • Names are now colored
  • WallChecker:
    • Sounds removed
  • Creeps:
    • Made send logic so creeps go to the next available lane(this also fixed a bug with stacking traits on sent units)
    • Colossi now walk instead of hovering
  • Power:
    • SCV's size reduced further to scale with command center
  • Upon Defeat:
    • Pylons and Power lines are now removed from players bases for everyone, not just player 1 and 12.

v1.2 ChangeLog ....................... v1.4 ChangeLog


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