Double Jack Tower Wars v1.3 ChangeLog
v1.3
Combat:
- Bio:
- Fixed bug where Infestors couldn't be placed.
- Infestor's fungal growth damage increased from 100 to 200
- Infestor's now cast fungal growth on air units
- Infestor's energy regen increased from .01 to .1
- Infestor's fungal growth cast time decreased from 10 to .5
- Power:
- Marauders no longer do +10 vs armored
- Vikings no longer take 40 seconds to build
Non-Combat
- LeaderBoard:
- Names are now colored
- WallChecker:
- Sounds removed
- Creeps:
- Made send logic so creeps go to the next available lane(this also fixed a bug with stacking traits on sent units)
- Colossi now walk instead of hovering
- Power:
- SCV's size reduced further to scale with command center
- Upon Defeat:
- Pylons and Power lines are now removed from players bases for everyone, not just player 1 and 12.
v1.2 ChangeLog ....................... v1.4 ChangeLog
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