DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to DaveTheSpectre:
Okay, I set it to Void campaign, and it still doesn't work. I don't understand. Do I have to do something manually? Am I still doing something wrong?
In reply to Stormpants01:
Don't worry, you'll get the hang of it evetually. I've been working with SC2 maybe for 10 years already and I still can't do all the amazing things others do.
Glad you like my models :)
I wish you lots of luck and patience with SC2 editor and I wish you good health in this epidemic time.
In reply to Stormpants01:
I really don't know ... Here you have a tutorial: https://imgur.com/a/zsAASGA
If this doesn't help you, then you are probably cursed xD
In reply to DaveTheSpectre:
I am definitely cursed. Thank you anyway, I'll figure it out eventually, I appreciate your tutorial.
In reply to Stormpants01:
No problem. I seriously don't know what might cause your problem. For the tutorial it took me like 5 minutes to just create new map, set it to void and import the Medic and it worked fine on first try.
But on the other hand it happened to me many times that I was unable to do something easy for quite a long time, because I couldn't figure it out. Especially in SC2 Editor. Then I usually had the urge to bang my head against the table, because of how easy it was when I figured it out.
In reply to DaveTheSpectre:
I feel the same way, I'm SURE THAT THE ANSWER IS RIGHT IN FRONT OF ME. I KNOW IT! Thank you still, you seem like a great guy/girl/attack helicopter, and a good modeler.
In reply to Stormpants01:
Yeah. One maybe stupid question. Did you save the map with the Void Campaign dependency ? It might require save to take effect, and maybe also close it and reaload it then. Otherwise I have no idea unless I would see what you are doing with it :D Maybe if you record a video, I might see what's wrong.
Glad you think that I'm great :) And yeah, I'm a guy. I'm Dave or David, whatever fits you better :D
In reply to DaveTheSpectre:
I THINK I KNOW THE PROBLEM!!!!!!!111!111!1!111ONE11!!!
Where exactly do you have to put the files for the Umojan Medic? Does it have to go in the Starcraft II Folder in the OS (C:) Drive?!?!
In reply to Stormpants01:
You don't have to put thim in any folder ... just the import tab in the editor itself as visible in one of the tutorial screenshots.
In reply to DaveTheSpectre:
Shit... I thought I had it.
Ascended Warhound
Y E S
What ? Really ? Bug with talis model ?
I've been using that model for ending B HoD revamped since last year.
Play tested it over a dozen time.
Never experince game crashing.
The tester also never mention the game crashing.
Ohhh ... I think I know why.
In reply to Edhriano:
I think it only crashes for some players.
In reply to DaveTheSpectre:
Just to make sure, I open up a blank map importing the older model.
Add it to adept, add no damage taken behavior, add few marines.
Test document, and have the marines blast away for a few minutes.
All is well.
In reply to Edhriano:
Well yep, for me it doesn't crash too, it only shows error and if you disable those, then nothing happens.
Hi there,
I do not know if this has been addressed, I was using your HOTS Talis Aiur model. (looks awesome BTW), but anytime I got hit by an enemy, the game crashes... If I do not change the model, the game works fine.
In reply to hultmanable:
Hi. Glad you like the model. So far noone reported this issue. It's a pity it makes the game crash, I will try to solve it, but the chances are not too high, becaus eI have no idea what might be causing this issue :(
In reply to DaveTheSpectre:
Yeah, I can´t imaging what makes it happened. I will try the model on another map too. If you find any issue and be able to fix it, please tell me, I´m interested to use the model =D
In reply to hultmanable:
I tried to compare it with default Adept model in several ways in Blender, but unfortunately I was unable to find the source of the problem.
The game doesn't crash for me tho, it only shows an error:
So if I turn off the error log, it's ok for me xD And probably for other people too, since noone reported it.
If someone sees this and knows how it can be fixed, please let me know.
I will also try a little stupid, yet maybe effective way to solve it ... just grab the special parts of this model and place them on adept, because maybe I did the process wrong last time. I will try that tomorrow.
In reply to DaveTheSpectre:
Hi there Dave, Have you checked the model fr this hitbox volume?
In my experience this causes the issue. Its breaks on import so any Adept model will have this if not fixed.