DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to Edhriano:
Yeah I would like to. But I'm afraid I can't fix any of those problems. I personaly do not have the face problem on my graphical settings and problem with the arm is that the model uses external animation file and it's really difficult to work with.
In reply to DaveTheSpectre:
Meaning what ?
You will not fix it like never ?
In reply to Edhriano:
Meaning that I may fix it in the future, but not with current skills, that is kinda the reason the file is still marked as "beta". However if you'll find anyone willing & able to fix it, they can try.
In reply to DaveTheSpectre:
I think i might know someone.
Do you still have the max / blender files ?
In reply to Edhriano:
I do have the blender file for the .m3 model itself, however not for the .m3a animation file. But I think importing the model into blender should make no difference from the already existing blender file.
Dat Tal'Darim stalker is nice
Dat Primal Stanklisk... from Kaldir... is NOICE!
It takes a fine hand to mix different zerg assets into one model and not make it look bad, instead this Kaldir Ultralisk is super fresh! Squid Sisters seal of approval!
In reply to DefilerRulez:
Thanks :)
Thanks :) It's not primal tho xD Just another brood, like the Leviathan one.
Sometimes it's hard, sometimes not, the key is to use rather less stuff than more. For the Kaldir Ultralisk I actually used only the Stank model, retextured it (With using "Normal" texture of the base Ultralisk, because it doesn't have rotten flesh in it and combined Stank and Ultralisk "Diffuse" texture for the same reason. Then recolored.) and then moved some parts around, pretty much switched the back piece with the headpiece xD
Holy shit, that Storm Ultralisk. Fucking amazing.
Please, make more of those lmao.
Also I think something like Psionic Strain would make more sense.
In reply to x_plazma:
Thank you. You mean more Kaldir ones or Electric ones ? :O
Also the name doesn't matter that much anyway and it's not even supposed to be psionic, it's kind of bio-electricity, something like electric eels.
where's your advance stalker Nerazim model? It's showcased with the green glow but it's not present. I ask because the tal'darim advance stalker is not showing the red glow correctly but the nerazim stalker appears to be. The emissive in the tal'darim is set to team color, overriding the red glow.
In reply to FreezingAcidRain:
Oh, I think I don't follow. I don't have any Avanced Nerazim Stalker, it's one of the skins made by blizzard ... so I'm a bit lost, sorry xD
Could you please show images of the models you mean in the comment ?
In reply to DaveTheSpectre:
it's under the "Nerazim Task Force" under your photos
...ohhh....triggered colored....but now after digging deeper I realized the original tal stalker from bliz does not have emmisive. and I just use that as a template.
In reply to FreezingAcidRain:
Yep, now I understand xD
If you want I can make it have a permanent Green emissive texture, it's not really hard.
I think the Tal'darim stalker (The one Alarak uses in co-op, not the forged skin. If you mean this one) has emissive, but it glows only when attacking.
In reply to DaveTheSpectre:
well maybe, not perm green but i mean Tal'darim red. An orange purifier archon would take precedence.
In reply to FreezingAcidRain:
And do you want Nerazim stalker with red glow or a Tal'darim one with red glow ?
In reply to DaveTheSpectre:
Tal'darim with red glow please
In reply to FreezingAcidRain:
Ok
Hello,your Nerazim units makes very well.Will you make Nerazim Buildings?The Assert only have Nerazim Building textures without models.
https://www.sc2mapster.com/projects/nolanstars-textures
In reply to czhcao123:
Hi
Thank you. I plan to do the Buildings eventually, but not for a long time. I think those buildings made by Nolanstar will have to suffice for now. Textures only should be no problem, they can be applied to the original models in the SC2 editor similarly to the Dark Protoss in WoL campaign, they also have only textures.
In reply to DaveTheSpectre:
But I used them in scmr7.1,they didn't work,the structures still displayed as original ones, it had better to use m3 models.