DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
Improved Scorcher (Purifier Void Ray) How do you apply this?
The file has been imported, but it appears sky blue.
In reply to kimdy1623:
If the textures are imported (or moved) to the correct file path of "Assets/Textures", then just restart the editor. The model will then look appropriately purifiery.
Hi Dave, how are you?
I know you have health problems or something serious, but I hope you recover well.
Honestly, I know that right now you can't make models because of your health condition, but if one day you feel like creating models, let me know. But for now, rest well :D.
In reply to Zhalurad:
Hi, it is very kind of you to think of me :)
It is not really anything serious, I have some problem with veins, which causes me pains in certains area of my body. It is not dangerous, just painful and exhausting. I have been on series of checkups over the time and I now know what is wrong, but unfortunately there is no real way to fix it. There are possibilities, but there is no guarantee that they would help and there is quite a big risk of it actually getting worse, so I am not risking it. Good thing is, that it could potentially fix itself over few years if my body adapts.
So the not making models is actually not directly because of health problems, but because of the exhaustion caused by them + I had series of short illnesses and I also moved from my parents house to an appartment recently, so I had to do a lot regarding that. And lastly, but also importantly, I still haven't fully recovered from burnout, so I kinda have a mental block in regards to creating models.
Now I'll have two weeks of vacation, so maybe I'll have some time to do some models :) I definitely have a lot of ideas in mind.
I hope you are doing well yourself. Wish you the best !
In reply to DaveTheSpectre:
Embrace naps. It's what vacations are good for. :D
In reply to CerberusSC2:
Yeah xD
Hi Dave, how are you and how are you doing these days?
Hey friend, I wanted to ask you if you can modify the Tal'darim Stargate, well the reason is that the Tal'darim stargate has blue effect and does not have red effect from the structure when you builds any air unit.
For example: Ihan-rii stargate has its teal effect or WingedArchon's Talon stargate has its purple effect when warping any air unit.
That's why I wanted to ask you if you could modify the Tal'darim stargate model if you have time or a free day, I also forgot to mention that you could make the Taldarim interceptor icon with red team color if it's not too much trouble. Have a good day :).
Hi Dave, How are you?
Hey friend, I have a question; The ascendant does not have a cape and the high templars of each faction do have a cape, what do you think about the ascendants? is it necessary for him to have a cape or not.
Another question, if it's not a bother, you can create the shadow trail of the ascendant in red, that is, the same model as the Tal'darim high templar forged its shadow trail but in red.
I almost forgot, I liked your unit the blood hunter :D.
In reply to Zhalurad:
Hi, I don't think Ascendants should have capes. Tal'darim do not seem to be too cape friendly. Malash and Jinara also don't have those. I think I have seen the Shadow trail somewhere.
Hi Dave
I just saw your new Ihan-rii unit of the dark templar "Shinobi", I must tell you that it looked great on you because of its blades and the cape :D.
I'll guess; you will make the dark templar tal'darim an improved one in another version or in golden ages (I'm just guessing that's all XD); or you are planning to create another unit that you came up with an idea.
Honestly; I was just guessing since you've done the Assassin "Purifier", the Avenger "Aiur" and the Shinobi "Ihan-rii" in your style, I was thinking you're doing all the factions of the dark templar like Aiur, Taldarim, Purifier, Golden Ages, etc.
In reply to Zhalurad:
Yeah, I am doing the Blood Hunter as I mentioned in one of the previous comments. Golden age is not a faction, just a skin, so I will not be making that :D
Hi DaveSpectre, this is amazing work!
In reply to canetoado:
Thank you :)
In reply to DaveTheSpectre:
Interestingly, I notice that you have a lot of placement models uploaded. Would you ever consider making placement models for some high-quality assets that others have made?
Examples such as WingedArchon's New Confederate Laser Turret (https://www.sc2mapster.com/projects/wingedarchon-assets/files/2990508) or Guardian Cannon (https://www.sc2mapster.com/projects/wingedarchon-assets/files/2990499) which are "incomplete" without placement models.
Generally Terran build animations can easily be fixed by specifying an "InvisibleUnit.m3" custom model as the "Model (Build)" on a structure's Actor, and having the right build-up model. Protoss / Zerg buildings are cool because no build animation is ever required. But placement models (of any race) are very difficult for the average modder, though you seem to be an expert on it.
Hi Dave, how are you?
It's been several days since you uploaded the Tal'darim Arbiter haha XD.
Well, you deserved to rest anyway :).
I was wondering if you can make the wireframes for the Tal'darim fleet beacon since it doesn't have its wireframe icon.
Meanwhile, there are some ideas that may interest you; for example:
- The ihan-rii structures that you mentioned before that you wanted to upgrade to your style, its icon and wireframes or the ihan-rii units like placement and warpin with aquamarine color or something like your improved ihan-rii units.
- The purifier structures with orange glow such as the purifier dark shrine that you created, also the battery of shields and templar files is missing, but Enoki made those structures for the fenix commander, but maybe you can improve it in your style with other structures.
Those are my 2 ideas that you may like, but you can do it one by one or 5 in total like the tal'darim structures; you can make your decision and your time without problems, don't worry :).
In reply to Zhalurad:
Hi,
Not too good.
Still finding some missing pieces I see :D I will do that one.
I plan to do that anyway. But probably never will find time to really do it. I just do something once upon a time and I already have a lot of ideas, so there is no need to add additional ones.
In reply to DaveTheSpectre:
I understand :D.
Another question, I just remembered about the tal'darim tempest; Honestly, Blizzard's Tal'darim Tempest from the LotV campaign has no unit icon and it has not team color; I was thinking that if you could improve the Tal'darim Tempest and the unit icon will look better in the same position as the other Tal'darim unit icons, not like the Tal'darim observer icon, I mean the left side or right, well you know what I mean.
In reply to Zhalurad:
Teamcolored version exists here: https://www.sc2mapster.com/projects/soulfilchers-models/files/947591.
I will just do red unit icon and wireframes.
In reply to DaveTheSpectre:
Okay, but seeing this user already reminded me of his tempest :P, well sometimes it happens when you forget for a while. XD.
But well, I thank you so much for the icons of tempest :).
On the other hand; I just saw your new unit which is a new version of the avenger, but I admit that what you said about the blizzard's model about the avenger is true.
(Another question, don't forget if you are planning to make the icons for the golden age structures of Ordinator or maybe this user is going to do it or I don't know); but good luck in your new project :D.
Hi Dave.
A query, Remember the One Bladed Tal'darim Bloodhunter?
I wanted to know if one day you plan to finish that unit, since in your project about that unit that is in beta you wrote that in the future you might finish it in the full version.
Another query.
Do you think you can modify the icons of the ihan-rii structures, in my opinion those blizzard's icons are blue color and to tell the truth it more or less looks, but in aquamarine color like the structures of the zeratul commander it looks better. And maybe you can also make the wireframe icons.