DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
Under normal circumstances, deleting or modifying XML may result in errors, so I suggest backing up before proceeding with the operation...
Hello, regarding the issue of solving the death model, you can open an XML page in the editor and delete the suffix '_01' or '_02' of the death model in the source code, leaving only 'Death. m3' to automatically match the death model. I hope it can help you.
Hi Dave, I see you uploaded the purifier reaver and I have no words to say XD.
I don't know if you plan to create or modify purifier units or structures, since you uploaded the reaver.
One question, do you know how to put 2 reaver death models in one? Since in the editor in the models option you can only put one death model.
In reply to Zhalurad:
Well, the structures are somewhere in the list of stuff I would eventually like to do, but they have no high priority, so who knows if it ever happens.
I am not sure how this exactly works, but some death models work this way, perhaps you can google a tutorial, but basically somehow you need to get WhateverDeath.m3 (Just an example) in the window and it should automatically use the models which use the _00, _01 suffixes.
Hi Dave, I was thinking if you could upgrade the Tal'darim Stargate, since that structure comes with its warp effect when you build any air unit, its color is blue as the default, what I mean is if you could change the color to red, since the Ihan-rii Stargate is teal and the Talon is purple (I mean its warp effect). Just think if you are interested. Greetings! :D.
I'll talk about the Tal'darim interceptor later about its model.
In reply to Zhalurad:
I thought I was done with the Tal'darim, but now ... why does Blizzard have so much inconsistency among the models :D
Interceptor looks fine tho IMO.
In reply to DaveTheSpectre:
Really? And I thought that the Tal'darim interceptor would look a bit different with a similar model like the Tal'darim carrier because of its sharp armor, since the model looks the same as the default one just with a different texture or color. It's just my opinion on that XD.
Don't worry; another thing, couldn't you add one more portrait of the mothership but in Talon version it is for WingedArchon's Talon Faction.
In reply to Zhalurad:
Well, sure, but it is not big enough issue for me as you don't usually pay too much attention to interceptors, so I will rather focus on better stuff. Making models takes a lot of time and I can't ever make everything, so I have to choose.
Nope, but you can ask WingedArchon, maybe he will do it. He's free to use my models as a base.
In reply to DaveTheSpectre:
I understand you. One other question, aren't you interested in making icons and wireframes of the Ordinator's Assets user's Golden Age protoss structures?
In reply to Zhalurad:
I think either you or someone else asked that already. But no, for the moment I am not interested :D
Thank you very much, Dave. This question has been bothering me for a long time, and I am excited to be able to quote your work. Thank you for your contribution and I pay tribute to you!/:D
In reply to BlgNyadra:
Happy to help :)
:( Why do I produce a white glowing effect when importing model files? They shine like light bulbs, and I can't solve this problem by saving and restarting the editor. Can anyone help me?Please, thank you!
In reply to BlgNyadra:
All custom textures must be put in "Assets/Textures/" subfolders in the import tab. Not anything less or more, otherwise it will not work. For example it can't be just "Textures/" or "Dragoon_Nerazim/Assets/Textures/". Once you have them there, save and restart the editor, it shuld work fine :)
Hi Dave, It's good that you're back :D.
The mothership portrait turned out great and the Nerazim units too.
In reply to Zhalurad:
Thank you. I'm glad you like them :)
The man is back in style.
In reply to CerberusSC2:
Well, just uploaded stuff I've been doing over some time :D
good to see you back at work :D
as ever, your assets are amazing ;)
In reply to zarxiel93:
Thank you :)