DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to Alleyviper85:
Thank you :)
Uhm, Dave, the medic has missing textures. The spike things on the shoulders don't have a texture. I have imported verything correctly and I use NCO dependency.
In reply to Gumba_54:
I have no idea what the problem is then. The tires with spikes on shoulders use following textures:
- Assets/Textures/medic_junker_tires_diff.dds
- Assets/Textures/Storm_Doodad_SCZion_Civilian_Spec.dds
- Assets/Textures/Storm_Doodad_SCZion_Civilian_Norm.dds
All of them are present in the package and the model is working well for me.
In reply to DaveTheSpectre:
This is very strange... I re-imported it and that didn't change anything...
However, when I import it into blender, the textures are displayed correctly...
And the same thing happens when I import it in a completely new map. I did this because I thought that the other imported models might have interfered with it.
Maybe you have a typo in one of the texture names?
In reply to Gumba_54:
Then it wouldn't work in a new map for me
In reply to DaveTheSpectre:
I honestly do not understand what's wrong... and I bet, nor do you...
At this point, I have done almost everything possible and didn't have success... Which means that my editor must be broken. Ok, maybe, if someone else imports the model correctly into a map, I can use it. I'll ask around at the SC2mapster discord server.
In reply to Gumba_54:
Well, there is one last possibility, those parts also use texture: Assets/Textures/storm_sharedreflection_generic.dds from Heroes of the Storm. It's possible that Void campaign dependency has it included, but the Void Story you are using doesn't.
In reply to DaveTheSpectre:
I searched all common dependencies but couldn't find it anywhere
Could you please include it in the download folder?
In reply to Gumba_54:
I also don't think it matters. Here you can download a file that doesn't need the texture: https://drive.google.com/file/d/1eSFTKX_OSUE8Wf5oPO6PVlzYqzyBEi-s/view?usp=sharing
In reply to DaveTheSpectre:
You won't belive it, but it fixed the problem! Can you please do the same thing with the portrait?
Damn man, now, it looks E P I C.
Thank you for fixing it.
In reply to Gumba_54:
I'm glad it works.
Oh, of course the portrait has the same issue xD I didn't think of that. I guess I will reupload the whole file with fixed models after I come from work.
In reply to Gumba_54:
Sorry,
I forgot about this, here is the fixed file: https://www.sc2mapster.com/projects/davespectres-assets/files/2983827
In reply to DaveTheSpectre:
Uhm... Did you forget to fix the portrait or is my editor broken?
In reply to Gumba_54:
No, I didn't. I just forgot that unlike the unit model, the shoulders are made from two different materials, so I only fixed the spikes -_-
Reuploaded, now hopefully working version can be found here: https://www.sc2mapster.com/projects/davespectres-assets/files/2984180
Junker medic looks dope, really love the blade wings on the back!
In reply to totemhokem:
I'm glad you do :)
Really nice job.
I am looking for an immortal female portrait and I am very happy with your model.
continue your excellent work.
In reply to Forge_User_70311916:
Thank you :) I'm happy you like that model. It's one of my personal favourites :)
Can't have ice without fire lol. Also a heads up, if you do the Crystal Catalyst model I would be careful with its death model. That caused my editor to crash when imported back from blender