• 0

    posted a message on Red Alert 2 Style Mind Control

    Hello there,

    I am currently trying to make a Red Alert 2 style mind control ability my completely not op Elite Infestors.

     

    The way mind control worked in RA2 was:

    -Enemy unit was taken control of by Psi Commando/Yuri Clone/Yuri, etc.

    -You could see a beam going from the mind control unit to the target unit

    -The mind control unit maintained control over the entire map forever unless the mind control unit was killed or it was ordered to take control of something else

    -The mind control unit could use all of its' other abilities, like moving, planting C4 Charges, etc.

     

    I found a solid template for this in the WoL campaign dependency, namely with Nova's mind control ability.

    However, the remove behaviour effect of the "release minion" ability poses a bit of a problem. It defaults the number of the destroyed persistent effect, aka the counts of no longer controled units, to -1, which frees all units. I changed it to +1, which now means that a random unit in the pool of controled units is freed.

    My question now is, how do I create a proper bond between a specific Infestor and the specific unit it was ordered to control?

    Thanks in advance

    Gumba

    Posted in: Data
  • 0.950728106922003

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyviper85:

     A nod refinery... good!

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] AV Reinforces

    Hello my friend the snake!

     

    Where can I download your models?

    Posted in: Artist Tavern
  • 2.91711252362563

    posted a message on Two upgrades at the same time

    Replace the ability Queue 5 with the ability Queue 8 in the unit where these upgrades are researched. If it still does not work, create a copy of Queue 8 and remove the requirements.

    Posted in: Data
  • 0

    posted a message on How to switch hero health bars on/off

    In reply to Edhriano:

     thank you

    Posted in: Data
  • 0

    posted a message on How to switch hero health bars on/off

    Hello there,

    I want to modify the "Naktul" unit to make it a regular queen. However, in the game it has a different health var than usual units. How do I turn it on/off?

    Posted in: Data
  • 0

    posted a message on Help needed in development

    Well I solved the problem by replacing all "triggering player" functions with the player number

    Posted in: Triggers
  • 0

    posted a message on Help needed in development

    Hi dear SC2 mapsters,

    I have a question about how to write the triggers for a class-based rpg where you can choose the class in the lobby (creates a structure where all heroes of a classs can be trained and upgraded). So far, I have this(Image). Btw don't mind the coding being in german, triggers are always written in english edpite the selected language in the editor. The current system does not work. Any suggestions on how to solve it?

    Roach

    Posted in: Triggers
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