Custom Hero Arena
Custom Hero Arena!
A Warcraft 3 style hero arena with a casual pace and more focus on strategy than on quick reactions. Players select a hero base, customize stat gains, select abilities which can be customized as they level. Kill creeps which spawn in regions around the field for experience and gold. Kill bosses in side regions for points and additional currency. Periodically compete with an opposing team for additional points. Victory is achieved by reaching a point count.
Gameplay
Once all players have selected their heroes, or a timer expires, gates open, allowing players to leave their base. Shops are closed, boss regions are closed, and the only thing players can do is kill monsters, or each other.
After a short time, vendors become available. Then the first arena competition happens. Later, boss regions become available, and additional arena modes become available. Tiers of items become available as the game progresses.
Periodic arena matches
Initially, only PvP modes are available. Even team PvP, or the best player from each team. Kills give points, and the winning team gains additional points. As the game progresses, boss mode and survival mode become options. Both modes are pvm, and teams compete to kill a boss first, or survive the longest.
Abilities
As abilities are leveled, players are given multiple tiers of various upgrade options for their abilities. What may start as a single target spell, may become a life stealing aoe ability. Upgrade are a way to make up for your weaknesses or to counter an opponents strengths.
Stats
At the start, players pick their stat gains pet level, and their starting stats. Base stats cannot be altered in any other way. They also increase various stats by a %, Which makes each hero class a little more unique. Typically, strength has a lot of life, which is strong to spells, agility is high DPS over time, and armor. Agility kills strength, but dies to int. None of this is pre decided, and heroes gain all of the stats. Auto stats can be set up to automatically apply stat points purchased.
Items
Items come in tiers which unlock over time, and gain variety and complexity over time. Items account for about ⅓ of your total strengh, so items are required, but you get a lot of ways to play it. Weapons are the only specific item type, and only one can be used. All other items fit into any slot.
Game balance
Many games have issues with snowballing. In custom hero arena, death is not penalized, and winners are rarely given rewards over losers, since earning points leads to victory, that is reward enough.
Experience is shared between team members, so teamwork is important. Since game pace is also based on the average level, it prevents new players from falling behind, or pros to get so far ahead they make their allies obsolete.
Some skills are PvP geared, while others are pvm geared. A pvm based hero will likely out level a PvP based hero, but when it comes to fighting, the PvP hero may still win, despite what would be a disadvantage on paper.
Noob Friendliness
A short tutorial explains the game basics, so a first time player knows what they are building a hero for. New players are then prompted to use a premade hero, where a hero, skills, and auto stats are set up already, allowing new players to focus on gameplay.
The APM requirement of the game is quite low. Most players have 15-25, depending on the build. Dota players have 40+, but lose. Winning is based a lot more on strategic soft countering than overpowering an opponent or skillshots.
AI
AI has recently been made, and is pretty difficult to play against. AI can be accessed through the mode selection at the start of the game, and cannot be removed once added. AI is very helpful to noobs, as it will carry them through the game; and helpful for pros to test against.
Greetings. GlornII
Me and my friends have a little request for You.
We wanna more fights before score reached maximum score limit
So proposal is
- We'd like to have hardest mode which removes Score to win
or sets it to 999999999
or
- let Player continue the game after the score limit reached
There are really alot of players who asked me to modify the map for that purpose
But I think it would be right to ask You first.
I am sure its very light update for the map
Thank You for advance.
Hey man, played this a few times and really enjoy it. What are the ranks for though?
Hello! I haven't tried the game yet but i surely will. The thing that made me try it was the clickbait picture of an elf in the SC2 arcade room. I wanted to ask if there is any chance to get like a link for that picture because i liked it so much and couldn't find it myself. I would be really thankfull and would gladly leave a like for the game!
In reply to GoDofPL:
This was re-started as a completely different project, so I updated the page to reflect the new project direction, rather than creating a new project out of it.
Hello, GlornII. I would like to alpha/beta test this for you.
I am sad to report that a STUPID computer problem has caused me to lose a lot of progress on this map, and leave me with a broken version of it. I do plan to recreate it eventually; just not right now. I will be testing my mettal with a similar game though. Maybe return to this with more editor knowledge.
bump for a good bit of work done, and updated to-add list. I will be busy with work for a while; so despite being almost ready for a beta, it might take more than a week to actually get the work done.
The game is in alpha testing now. I am missing a good deal of content, but a majority of the game systems are in place. The video above is the game introduction, which explains how to play. Test it out, tell me what you think.