Custom Campaign Initiative
The Custom Campaign Initiative (CCI) is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.
List of Custom Campaigns (With descriptions)
List of Custom Campaigns (Based on project status)
Check other pages of the CCI for tutorials and other stuff.
What level of quality is required for listed projects?
1) Mission can be played by using Starcraft II editor. Because this is Starcraft II editor community.
2) Map and Mod files are available for download. Because we want to learn from other campaign projects.
3) A series of at least two missions. Because one mission is not campaign.
4) Missions are playable as single player. Because campaign scene is designed for single player.
5) These two missions do not need to be up to date, polished and perfect, but playable with no show stoppers. Because we dont want to waste our time on very bad quality stuff.
CCI authors will check these requirements before listing projects but CCI authors do not frequently check projects after listing.
How does the Custom Campaign Initiative work?
The CCI is a bunch of people who work on their own projects but want to list their work under one project.
By listing all projects together each invidual project gains more downloads and whole Starcraft II campaign scene gets more attention.
The CCI works like Wikipedia. All authors are allowed to edit pages. This project is linking page so files are not allowed directly on CCI.
How do I join the Custom Campaign Initiative?
If you are interested in becoming a part of the CCI send PM to Terhonator or other authors of this project.
NEWS
March 17th 2020
Edhriano has continue his MAPORINO ! 2019 entry.
Alter FateS - Amon's World is now a campaign.
You can get it here : Main Page
June 19th 2019
Alevice has released an apps to download the custom campaigns directly.
Give it a try and leave feedbacks !
Download Page Starcraft II Campaign Manager.
April 12th 2019
Edhriano has released a Revamp version of the Hammer of Dawn.
You can get it here : Main Page
27th Februari 2019
Edhriano has released a huge update for Noir : Evolution.
You can get it here : Update
5th November 2018
Edhriano has released the final map of Noir : Ascension, go and check it out.
You can leave feedback at the forum.
19th September 2018:
CCI proudly presents Starcraft: Time Splitters project made by WingedArchon.
September 15/18
JayborinoPlays has team up with DeltronLive and holding MAPORINO 2018 ! [Previously know as Mapcraft] . Read all about it here : MAPORINO 2018.
May 13/18
MaskedImposter has released the final map of Mapsters, Episode 6. He's also released a map made in the Mapsters universe made for a mapmaking contest. Check them both out!
May 5/18
Team Antioch has released The Antioch Chronicles: Thoughts in Chaos. You can download it on the project page and discuss it on the forum.
In reply to Forge_User_25606499:
In reply to JayborinoPlays
Hey. The main reason why I dont like custom colors is the reason that curse networks links same stuff to different pages so color that looks good in one page does not look good on another, example: https://mods.curse.com/maps/sc2/custom-campaign-initiative
On other page links are orange and on other blue.
So I just hope we can follow basic old school webpage design guidelines.
If you think something important is missing you can link it to main page again. Sc2mapster had big update so I thought it is good time to make some new guidelines.
And when you update your projects I also hope you post news about updates :) No need to be "big" news.
Keep up the good work with videos!
The next part in the STARCRAFT:Replicant is up, Episode V.!!!!!!!
Select a page you want to edit from "Pages" section at top part of this page. If you want to edit main page you have to edit Settings - Description.
I'm unsure if I can edit the page?? How are you doing it Terhonator
OK.. So I gave some first aid to pages. I changed structure of pages quite radically and reduced amount of pages. Please keep the structure I created: 1 for CCI, 2 for listed campaigns, 3 for tutorials. Fonts and colors require more work.
Im working on this now. The code has changed so some links are broken.
Hi. SC2 Mapster page colors have just changed so we need to do some cleanup with colored links.
We will use black in text and blue / red in links, ok?
@Hockleberry: Go
Thanks!
I'll be sure to check over there!
Well...
@SonOfShadowbrand: Go
If you can tolerate it, I recommend throwing your question in the Campaign discussion thread at the main sc2 website. They are some very knowledgeable folks there, although slightly childish.
Its sounds really cool to me!!
Hello good people of the interwebs!
I have a question about a SC2 custom campaign called SC:Monarch that is currently in the works. (minor spoilers for the fututre, time travellers beware.)
The campaign I am working on takes place approximately 40-50 years after the end of LotV, and so many of the beloved characters of the Blizzard stroryline will be missing, while still taking place in the universe of SC.
One of the characters in my campaign is a protoss named Aerus, who was a Tal'darim ascendant who had stayed behind on Aiur after Alarak left to do space doom things. Aerus has since been in contact with other parts of the protoss society, and has become the first of the Ner'datal (patent pending), warriors who follow the path of High Templar, Dark Templar and Ascendant.
Now on to the question, is this believable, or am I totally insane for making up this character?
Any and all comments,criticism, insults, compliments and death threats are welcome!
That sounds like a great idea. I will surely put my first mission on the arcade soon.
Campaign-makers,
Just an idea.
Put your first map on the Arcade...even if you have to "sanitize" to Arcade standards. Then tell/link/put in your map that Sc2Mapster is hosting the rest of the campaign here. Might be a good way to bring some more people to us and get your map played more.
Check out some of the pictures for Starcraft: Replicant Episode V
@Terhonator: Go
Aight
http://www.teamliquid.net/forum/single-player/515715-custom-campaign-hand-of-humanity-30-missions
Its up on Team Liquid
Hand of Humanity is unique campaign because mod file changes some of the core mechanics of Starcraft II. Have you enjoyed RTS games of 1990s such as Warcraft II or Command & Conquer? Great! So did I and that is why Hand of Humanity game mechanics are very simple. You dont have to worry about supplies, gas, creep or tech tree restrictions.
In Hand of Humanity player really can choose what kind of defenses and units he wants to build, not what he is forced to build. Hand of Humanity contains total of 112 buildable units / structures at the moment! That amount is divided between Terran and Zerg so both races have over 50 different units. Maybe you like to build turtle defense with Sandbags, Flamethrower Turrets, Laser Turrets and Machinegun Turrets around your base? Or maybe you want to overrun your enemies with Brutalisks, Fatalisks, Flame Maggots and Tyrannozors?
Even famous youtuber Jayborino is overwhelmed with amount of stuff available: (Video is slightly outdated at the moment)
Hand of Humanity contains 30 missions at the moment making it longest user made campaign at the moment. Campaign contains good amount of classic build & destroy missions and missions with limited amount of units. All missions have 6 difficulty levels.
Download: https://www.sc2mapster.com/maps/hand-humanity-mission1/
Hey Terhonator!! We need some more details!! Sell us on your campaign :)
Also, good to post here:
http://www.teamliquid.net/forum/single-player/
Hello. I have improved Hand of Humanity campaign actively during this year. Would be nice to get some feedback. If you are mapmaker we can trade comments: I test your project and you test my project.
@DaveSpectre122: Go
Nice. Glad it helped :)
@DaveSpectre122: Go
You can try to check on my maps, mission 07.
It has Alarak and the twilight council on the opening cinematics.