Development
My musings will go here, mostly about creation of the map. If nothing happens for a while don't think the map is dead, it's just nothing has happened for a while. :)
1/30/2011-
Youtube! http://www.youtube.com/watch?v=k1hWqA4aRZU
The AI is quite functional. This is me against 5 enemies. Only the Stone Zealot has any HP worth talking about against the spells available to me at the moment but it also has the most interesting AI. You really can't tell by how the fight goes, but his script is something like this:
Between 100% and 75% HP, cast Fire on one player or all, or Attack. If Fire is cast on one player, use Attack on them next.
At 75% HP, cast Cure
Between 75% and 50% HP, cast Fira on one player or all, or Attack. If Fira is cast on one player, use Attack on them next.
At 50% HP, cast Cura
Between 50% and 10% HP, cast Firaga on one player or all, or Attack If Firaga is cast on one player, use Attack on them next.
From 10% to 0, only cast Ultima.
11/20/2010-
There's probably going to be a game play video soon. Combat works, kind of. It's not very flashy yet.
11/13/2010-
For the Warcraft 3 version of this map, I wrote a combat simulator in C# and used the same formulas so I wouldn't have to load up Warcraft 3 to see how numbers worked. It was even multiplayer! I'm eventually going to update it to use some new stuff I put in today. I think I went overboard with what abilities can do, which is going to make the map not playable for longer, but makes creating new abilities easier. Hopefully I'll have some very early gameplay videos to post to Youtube within a week or so.
11/06/2010-
It appears the "Execution took too long" errors were due to bugs. I don't understand how they created the error, but they did. The good news is there's a screenshot! See the Images page.
10/31/2010-
Up to now, a lot of the setup has been in the works. The map will support multiple fights between players and monsters at once and that part of the map, while not horrible, takes some time to make. I spent a large portion of the day on that today only to find that there's apparently too much code (99% of the triggers are pure GalaxyScript), and the game throws "Execution took too long" when it's setting up your character in the battle. I was actually hoping to get a screenshot of the battle interface but that won't happen for a bit. :( Now I have to see what I can do (or if Blizzard can help) because this will only get worse as the map ages and more things get put into the start of a battle.
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