[Campaign] StarCraft 2: Shadow of Liberty
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Introduction:
The Feral Zerg have reappeared by attacking several Dominion worlds. No one knows why the Zerg have all of a sudden become so aggressive. Arcturus himself assigned General King's forces to set up orbital defenses in high orbit above Castanar to push the Zerg back. Arcturus also ordered Victor Von to assist General King in his defense, and any rebels they may encounter.
How To Install:
- Unzip the zip files.
- Open your StarCraft II directory (default install: C:/Program Files(x86)/StarCraft II/)
- Open the Maps folder within your StarCraft II directory. If this folder doesn't exist, create one.
- Inside the Maps folder, create a new folder with the name: Shadow of Liberty. A misspelled folder will lead to the mission launcher breaking.
- Paste all .SC2Map files inside the Shadow of Liberty folder.
- Run StarCraft II Editor and locate the Shadow of Liberty Launcher.SC2Map by pressing [Ctrl + O].
- Once the launcher has loaded, press the green StarCraft II icon or [Ctrl + F9] to run the launcher.
- Enjoy!
Green Field Troubleshooting:
How to open the maps:
- The best way is to use this method by Deltron: How to Play Sc2 Maps Without Opening the Editor.
- Here's another by Jayborino: Maps Opening Blank
Playthroughs:
For deltronLive's playthrough click here
For Jayborino's playthrough click here
For DEFILERRULEZ video playthrough of mission 9 click here
For Palnai's playthrough click here
Special thanks to Palnai, deltronLive, DEFILERRULEZ, and Jayborino for playing, providing entertainment, and feedback for this campaign. Also, special thanks to VastanX for models that improve immersion.
Donations:
If you so wish, you can donate to me by clicking the donate button in the top right of the page. This is 100% optional.
Missions:
- 01: The Covert Ops
- 02: Homecoming
- 03: The Queen of Blades
- 04: Crash Landing
- 05: The Awakening
- 06: New Found Foes
- 07: Desperate Times
- Cinematic - Birth of Order
- 08: Lost Knowledge
- 09: Unwelcome Guests
- 10: Breath of Creation
- 11: Return to Tarsonis
- 12: The Descent
- 13: Captain of My Soul
- 14: End of the Line
In reply to pearlcross8:
Mission 14 only requires ten more hours to complete. I just need to find the time to complete it.
Edit: Probably this weekend.
In reply to powercorex64:
nice, looking forward to it :)
Is this campaign still being made?
In reply to pearlcross8:
Yes it is. I known I haven't released anything in a while. I've had a lot of personal stuff happen this year, and it had a much higher priority than working on this campaign. Mission 14 should see the light of day in a few weeks, though.
In reply to PowercoreX64:
Good to hear. I totally get that real life has to come first (I'm making a custom campaign for the arcade and am having issues irl getting in the way too). Just good to hear that the project is still going :)
In reply to pearlcross8:
Thanks for checking in. Good luck on your campaign!
Hey there i was trying to play your custom campaign but it says "unable to open map" can you help me out?
In reply to minoiii:
In reply to PowercoreX64:
Hello PowercoreX64
I played the last mission and work great for me. The only thing i saw was that the goliath has no hot key.
In reply to VastanX:
Nice to see you again.
Feeback
Mission 9
- When Raynor talk with vanessa about the spec ops thing (cinematic). Maybe change the camera angle to make more personal the scene and make them face each other.
Mission 10
-Don't give away the queen attack. If you do that it only make her a very bad olf high templar beacuse when it run low of energy, she go suicidal towar the enemy.
- The waves are too strong, give more time between the attacks or remove some units.
(if not)
- Make the spine and spore crawler build faster.
https://ibb.co/iCM0ox
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https://ibb.co/d61N1H
https://ibb.co/ncpWvc
https://ibb.co/dXFRTx
https://ibb.co/jDO21H
https://ibb.co/nKLRTx
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In reply to VastanX: Thanks for the feedback. Queens will get their attack back. I ran into a few issues when modifying Slykk and queens. I broke their attack animation, so I had to improvise. I’ll do some more work on the attack waves. Thanks!
Hello there PowercoreX64, how are you.
I leave a PM, did you get it?
I did mission 9, very good mission, only problem is that the south factory is never destroyed by zerg forces... I could see the snipe coming on that poor guy from a mile away, even the camera suggested it to me... I made a video about it
In reply to DEFILERRULEZ:
Powercorex64
The only mistake i found was that the Bones UI says Steatman.
In reply to VastanX:
Report
- Are your guys' wounds healed? Did the hospital treat you well?- Protoss don't talk like that.
- If it is an immortal hero. Make it different from a normal one. Give him another skin.
- When the player reaches the terran base. Please indicate that you should not attack it.
- Indicate what happens if the time reaches 0. It is not clear.
- Place an energy field when the protoss are warping, in the cinematic before the attack on the terran base-
- in the final cinematic. The heroes don't face Artanis.
In reply to VastanX: