The Planetary Boss Fortress
You play as a Dark Templar sent to destroy the Planetary Fortress of Bosses!
Supports WASD movement and move click attack and mouse look
Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit
LOTS OF UPDATES
Version 3.0
- Fixed issue with camera during opening cinematic
- Fixed a whole lot of boss bugs! Boss should be 99% bug free
v3.1
- Increased Broodling lifetime to 1 minute
- Increased spawn Broodlings cooldown to 10 seconds
- Increased Broodling hp to 425
- Increased Broodling damage to 15
- Set both the healing unit and broodlings priority levels to 22
- Set Dark Templars priority level to 21
- Increaed Dark Templars overall hit points to 2000
v3.2
- Removed natural health regeneration, stay close to that healer ;)
- Should no longer be attackable from upper floor units during Big Bad fight
- Added new story elements when engaging bosses, it will only get better from here folks the story is written just have to tell it. I know everyone will like the conclusion.
v3.3
- FINAL BOSS ADDED! The conclusion to what happens after you defeat the Queen has been added, even more story will be added later... enoy this one guys :) I will add the new boss to the poll in a few hours once everyone gets introduced to him lol
v3.3.1 Changed some balance issues
- Broodlings and Healing Sentry are now both on an 8 second doom timer
- Casting cooldown for both Broodlings and Healing Sentry lowered to 8 seconds
- Increased health of sentry
- Increased damage of Dark templar to 200
- Lowered scan range of broodlings, you really have to be close to enemy for them to attack now.
3.4 Offical Release here guys!
- Added the final piece of dialogue when defeating final boss, perhaps adding a hint to a part 2? :)
Local multiplayer is here!
- Reduced Templars hit points to 1200
- Reduced Templars damage to 110
- Reduced Broodling damage to 8
- Reduced Broodling hit points to 225
- Both Templars have the seperate cooldowns but they are still @8 seconds each like before
- Controls for second player are as follows
-Forward = I, Backwards = K, Right = L, Left = J. Melee Attack = O key (The letter not number), Spawn Broodlings = P, Spawn Healer = U. - You will most likely need a type of PC controller in order to use this efficiently, i recommend downloading Xpadder to map keys to controllers.
- Also at the moment someone will have to be the designated camera controller, the camera does follow both players but it still needs to be adjusted from time to time.
Be on the lookout for a future sequel project to this map, "The Planetary Boss Hunt".
Tell me what you think and share you ideas of what you would like to see changed or added, report bugs and let me know if a certain boss is kicking your ass to much ;)
LINK TO THE NEXT PARTI N THE SERIES (SPOILERS IF YOU HAVE NOT BEATEN THE FORTRESS) http://www.sc2mapster.com/maps/planetary-boss-hunt/
Your imported songs are WAY too big. The battle.net map size limit is 8Mb, and you've got songs in here that are 12 and 15Mb. For WC3, I found that you can compress full songs to about 200Kb and still have them sound almost as good.
I was goin left and right near all those silos at the warboss while spamming brood
I know but i cant seem to recreate those bugs at all, been trying ever since i saw your post :( has to be some way to view those replays lol ty for the info tho hopefully we can find a way to watch them
said something about a mod difference?
at least I included a description
It wont let me watch those replays, anyone know why?
Just played again MAJOR BUG!!!! fighting warboss and went to back wall started spamming brood, controls bugged, W was stop, A moved into screen (used this to fight warboss WAS HARD) D and S did nothing, still walking through walls, after beating warboss went into forcefeild spam killed the T in there went after Z w mele and got killed by Big Bad.
Link to Replay: http://www.filefront.com/16501909/Just%20Another%20StarCraft%20II%20Map%20%2811%29.SC2Replay
I'm fairly sure this is the replay, cause it was the only game I played yesterday, cant open it though it says im using the wrong mod for it.
http://www.filefront.com/16501751/Just%20Another%20StarCraft%20II%20Map%20%2810%29.SC2Replay
maybe for broodlings you could have them as a ranged attack where you right click and it sends the broodlings and does dmg then the broodlings can attack, just like the broodlord. would need cooldown but would keep the broodlings from pushing you all over the place.
I like it! Has some glitches here or there might wanna look into them ;P Also it would be nice to have a menu so i could change some settings in the options menu.
Also the right click ability.. the hero guy w/e should be able to walk through the broodlings.
your map is very good :F
Forgot to add this, first off thanks for all those suggestions. I really like them alot especially the one with being able to dodge boss attacks. Now what im thinking is eventually ill add all that stuff once i learn it and get it down but for now im thinking buff the broodlings and add a timer BUT increase the priority level of broodlings so they work as a sort of taunt mechanism. I have been working all night on making it so space bar spawns a sentry that acts as a medivac but for some reason sometimes when you spawn a new one the camera resets similar to when you enter the force field, I CANT FIGURE IT OUT! LOL. I'll keep you updated tho.
Oh and did you make it to the boss in the force field area? what did u think? lol
Its funny bc ive been sitting here all night thinking how the heck could i balance the broodlings lol, i know next update im going to add some sort of effect that happens when you summon them instead of them just poofing out of thin air. hmm cooldown and buff them sounds like a good idea, only thing is i would think i would need a timer window? you wouldnt happen to know anyone who knows how to do those would u?
I like the idea for this game a lot. I do have a few suggestions, however.
1. Make the camera a little less awkward. Right now, it's really hard to tell what's going on when you're fighting because the camera is so close.
2. Maybe make the broodlings a little more powerful, and increase their lifetime and health. Right now, they're more or less useless. To balance, you'd need to add in some type of cooldown.
3. Right now, all the ranged attacks hit your dt, no matter what. This reduces the gameplay to this: run to enemies, click madly until your health gets low, run away, recover health, rinse lather repeat. In order to make the game require more skill, you might make enemy/boss attacks dodge-able. A map that had attacks similar to what I am describing is the impossible bosses map in WC3. I know this would require a huge amount of work, but hey, it's just a suggestion.
4. This kinda goes with the camera thing, but make sure there are no enemies that will attack you without being seen by the player. There was one spot, shortly after the force field teleport, where I was attacked by hydras hiding behind some vision-obstructing scenery. The spot I am referring to was after the ramp up which has hydras on either side of it. Because the hydras hit for so much, I was dead before I knew what happened.
This map is pretty good so far, keep up the good work.
Yeah provide replay if you would please, thanks for the info.. never had any of those problems and i play the map all the time with my controller lol
Didnt know where to go, went from immortal then had 3 boss bars pop up when I went somewhere, killed stalker, reaper popped up saw his health bar, stalker health bar at 0 came back killed reaper went to ultra, left him alive, went into force field, killed seal, massed broodlings against nuker, got pushed through walls found that I could walk through all walls. I also noticed that I kept getting pushed around by broodlings and lost control of camera alot so that I couldn't see DT. do you want the replay?
New Update, it is not needed and only has a new area + a highly beta/experimental boss, but if you want a preview of whats to come i would DL it!
Hint to kill the ultralisk, pull him out of that area so the explosions dont hit u :)
Also when you first enter the fort take a immediate right, you'll run into a boss way worse then the ultralisk lol
BIG update for this map coming soon with a whole new area/boss and synced music
can't kill ultralisk =(
Fun map! , I don't know why but I had some serious lag at the Ultralisk , fine game other than that