The Battle of the Plains
The Battle of the plains is a fictional scenario that I have made myself based on Dynasty Warriors maps (large battlefields). It is a 6 player game that is a 3v3 battle. There are spawning points (Units spawn every 16 seconds at Spawning Gates) that allow you to enlarge your army and attack your enemies. If you lose your spawning gate, you will lose your unit spawn. Every player has 3 spawning gates. Battle across the dark and foggy terrain with low sight radius as ambushes can easily be planned.
V0.26 Changelog This is a small update containing a huge tweak to the Ballistae so Teal can't own everything
- Changed back 3 Ballitae per side to 1
- Ballistae DMG decreased (400 to Light > 275 to Light)
- Added some more doodads
Uploaded version 0.25! It fixes the still present spawn trigger death problem (it has now been PERFECTLY fixed because I forgot to change the UNIT DIES: Any unit on Events)
Now it should be bug free! HURRAY! This also addresses many unit balancing issues and to heroes being completely bull %*%# and weak.
Version 0.25 Changelog
- Spawning Gates HP and SHIELDS increased to 3000 (1000 > 3000)
- Immortal DMG decreased by 20 (80 > 60)
- All heroes DMG increased by 40
- All heroes HP increased by 1000
- Spawning Gate now spawns units every 55 seconds
- Fixed Spawning Gate/Win Game trigger to not spam repeat
- Spawning Gate Armor increased by 5 (10 > 15)
- Spawning gate has 5 regen instead of 1. Regen time increased to 10
- Added 4 more Ballistae to the line to make Destroyers be used against them
- Made Ballistae now do 1 DMG to everything but Infantry (Archers and Soldiers)
- Heroes are now more useful
- Made Destroyers more useful and needed
V0.24 Released! Here are the changes. - All heroes Armor increased by 3
- All heroes Health increased by 500
- All heroes health regen increased by 1 (2 > 3) and time decreased by 5 (10 > 5)
- Commanders have 4 regen instead of 3
- All heroes firing rate increased by 0.1
- Commanders Armor increased by 5 (10 > 15)
- Commanders firing rate increased by 0.2
- Archer Towers Armor increased by 6 (6 > 12)
- Guard Captains Armor increased by 6 (8 > 14)
- Ballista Armor increased by 6.5 (5.5 > 12)
- Destroyer Armor increased by 12 (0 > 12)
- Destroyer DMG increased on tanks by 50 (100 > 150)
- Ballista DMG radius increased
- Triggers fully fixed and functional
- Ballista now don't deal much DMG to Destroyers
- Destroyer HP increased by 500
- Ballista DMG radius increased by double
- Ballista Firing speed increased to 2.5 (2.6 > 2.5)
- Ballista DMG increased by 100 to light units (300 > 400)
- Added many Tree doodads to make the area look nice
- Added high bush areas that can hide units for ambushes
Version 0.24 in the process! Now contains various fixes and also extreme buffs to heroes, archer towers, guard captains, destroyers, and ballistae! Many other tweaks as well.
Uploaded another version with much needed fixes. Version 0.22 - Tweaked Guard Captain/ Archer Tower to have more HP and DMG - Tweaked The Destroyer to only be good against Ballistae - Fixed typos in dialogue/rapid repeat dialogue bug - Tweaked and Strengthened the Ballistae - Switched Unit spawn time to 31 seconds. - Made the dialogue a bit longer before another one pops up.
Uploaded version 0.20 Contains unit tweaks in bases to make the unit guards stronger Colour fix team fixes
Update, reupdated the map again! Anyone want to play? Add me. Character code is 713, need beta testers!
REUPLOADED! Added loading screen description/changed background. Game name also changed to "The Battle of the Great Plains" because of publishing error that forced me to change the name to be able to publish (fail Blizzard! D:)
Add me on SC2 iff you are interested in playing the game and/or for future testing!
Blaziruku.713
Luckily I could change the terrain trough map textures, though I'm going to work on doodads after I republish my map (forgot to add some stuff lol)
this looks a lot better already =)
I've now changed the field to Agria Grass. Uploading image.
Ya I'm not really good at terrain work, but I'm going to polish it up on version 0.2 after I publish. (I'm going to spend a lot of time on terrain this time around after I publish, because I need some feedback before I edit some things in. Foliage is going to help a bit too. I might also switch the terrain work a bit to grass.
From the screenshot it looks like you could add a lot more to the terrain, especially ground texture (an all dirt map? not very interesting to look at)