The Antioch Chronicles: Remastered
What is this?
This is the first release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
This version contains both episode 1 and 2 of the campaign. It uses the StarCraft: Mass Recall mod, which the creators were generous enough to allow us to use.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Episode 3
Unfortunately, a promised Episode 3 was canceled. However, Team Antioch, with the support of the Original Creators, has released our own version, which you can download at https://www.sc2mapster.com/projects/thoughts-in-chaos . Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Installation Instructions:
Download the mappack "Antioch Remastered 2.2" and the modfile "Thoughts in Chaos - Mod".
Create a "Maps" and "Mods" folder inside your main StarCraft II folder if they don't exist already.
Extract the contents of the two zipfiles into the "Maps" and "Mods" folders.
Note: Older versions of Antioch Remastered (v2.0 and lower) use the old modfile which is included in the mappack download. However it is unused in the newest version, and can be deleted.
Also, older versions require the modfiles from the Mass Recall campaign, which can be found here.
How to play:
Open the file "Antioch Campaign Launcher.SC2Map", which is located under "Maps->Antioch Remastered", in the editor.
Then, press the Test Document button (the StarCraft II logo at the top-right). Alternatively, use the shortcut Ctrl+F9 once the mapfile has finished loading in the editor.
Watch on Youtube
Community-paragon Jayborino has an ongoing series of playthrough videos. Check out the whole playlist and stick around for his other videos!
Thanks
This project wouldn't be possible without the generous support of Auspex Turmalis, the Star Craft: Mass Recall team, the Custom Campaign Initiative, Jayborino, and the entire SC2Mapster community. Thank you.
Join the Community
Want to chat about the Antioch Chronicles? Join us on Discord!
@LucidIguana: Go
yesss Finally a new update, i thought you guys had given up on this for the other project, how is the other one going anyway?
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Thank you, but we're pretty well set right now on both mappers and triggerers.
@JayborinoPlays: Go
Is it weird when I saw this comment I was watching one of your videos?
I am a good terrainer and doodader. Im really good at triggers also. PM me for any details. I made This campaign. I played the whole Antioch Remastered so I know the story.
@LucidIguana: Go
thanks, ill just wait to see what happens after July 4th then
@DingoDyno69: Go
It's hard to say, but I wouldn't be surprised if there weren't a release this weekend. We've all been pretty busy with other projects.
hi everyone, i was wondering when the next mod update might be, as of the past 5 weeks, work and life have kept me pretty busy, so i havent had anytime at all to test the maps and see what has happened and i have been debating to either just wait after the 4th of July (as i will be gone for Anime Expo in LA) or play them now if the update might take awhile
@3yks: Go
Iguana fixed it in the meantime, thanks for checking. It's probably was hung on processing for a particularly long time - Mapster was being weird last night.
@JayborinoPlays: Go
It seems to be working for me? Maybe it was still in the processing phase when you checked?
@DingoDyno69: Go
Thank you for your EXCELLENT bug finding skills. You been a great help! :-)
@JayborinoPlays: Go
Love your vids, Im always looking forward to see your take on the maps. Also your comments on the terrain. Great job!
Latest mod file 0.4.647 is 404 not found
@LucidIguana: Go
hmm shame, well ill miss working with this time when all of this is said and done, as we are nearing the completion of this custom maps, thanks for letting me be apart of this, really appreciate it
@DingoDyno69: Go
We have no plans to remake the Korhol connection.
sup guys, i know the question has be raised about weather or not we would complete episode 3 of this campaign, to which there is no answer to, but i was wondering if there are any plans to remake the Korhol connection?
@3yks: Go
PMed you about the decals bud
If you do the leg work, and find the me the right decals and tell me what colors to add them to on each map, I'll do it.
@3yks: Go
hmm let me take a look, cuz i wanted to see if we coulda given the Protoss there Decals from SC Tribe lore and the Terrans get there own special ones, except for the KMC, cuz they have there own from lore on the Starcraft wiki
Well dyngo, I went through today and added decals to all the maps, was bored and decided too ... KM is the only 'special' one the rest are based one one's in the game already, but I think I mostly found one's that fit properly.
Yes we went with him walking instead of floating.
Is Turmalis supposed to be running? i remember this was an Error the mass Recall team had with Tassadar when trying to get him to float since he was a High Templar and so is Turmalis