The Antioch Chronicles: Remastered
What is this?
This is the first release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
This version contains both episode 1 and 2 of the campaign. It uses the StarCraft: Mass Recall mod, which the creators were generous enough to allow us to use.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Episode 3
Unfortunately, a promised Episode 3 was canceled. However, Team Antioch, with the support of the Original Creators, has released our own version, which you can download at https://www.sc2mapster.com/projects/thoughts-in-chaos . Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Installation Instructions:
Download the mappack "Antioch Remastered 2.2" and the modfile "Thoughts in Chaos - Mod".
Create a "Maps" and "Mods" folder inside your main StarCraft II folder if they don't exist already.
Extract the contents of the two zipfiles into the "Maps" and "Mods" folders.
Note: Older versions of Antioch Remastered (v2.0 and lower) use the old modfile which is included in the mappack download. However it is unused in the newest version, and can be deleted.
Also, older versions require the modfiles from the Mass Recall campaign, which can be found here.
How to play:
Open the file "Antioch Campaign Launcher.SC2Map", which is located under "Maps->Antioch Remastered", in the editor.
Then, press the Test Document button (the StarCraft II logo at the top-right). Alternatively, use the shortcut Ctrl+F9 once the mapfile has finished loading in the editor.
Watch on Youtube
Community-paragon Jayborino has an ongoing series of playthrough videos. Check out the whole playlist and stick around for his other videos!
Thanks
This project wouldn't be possible without the generous support of Auspex Turmalis, the Star Craft: Mass Recall team, the Custom Campaign Initiative, Jayborino, and the entire SC2Mapster community. Thank you.
Join the Community
Want to chat about the Antioch Chronicles? Join us on Discord!
i get an error loading the launcher about " USER: CActorUnit[Stalker]; Cannot override death Hallucination and inherit from death RagdollBasic simultaneously."
In reply to drunkcan_:
Hi there
Did you ever get a fix for this? I'm having the same issue...
Thanks
I can't play the game! I unzipped the Maps and Mods into their respective folders, but I can't find any MapLoader. By that I mean this "Antioch Campaign Launcher.SC2Map". Where do I get this file? It is not in the file download page. Also, the Discord link is expired.
For some reason it does not work for me. No matter what I do it will not load the mod file, it just gives me the error "dependency could not be loaded". I have tired putting the mod file in C:\Users\Username\Documents\StarCraft II\Mods, C:\Users\Username\Documents\StarCraft II\Maps\Mods, and C:\ProgramData\Blizzard Entertainment\StarCraft II\Mods but none of these work. Could somebody help me with this?\
Edit: I just figured it out, you have to put the mod file in C:\Program Files (x86)\StarCraft II\Mods. If I could make a suggestion, put the entire filepath for each install to make it clear to idiots like me?
Edit 2: Now the maps won't load. I have tried C:\Program Files (x86)\StarCraft II\Maps and C:\Users\Username\Documents\StarCraft II\Maps both in and out of the Episode folders in each location but it just doesn't work. What is going on? (also the discord link is expired)
Hey, I was a fan of the original Antioch Chronicles and you guys have done a great job in recreating it, even better than the original. Any plans to do Trench's mini campaign the Korhal Connection?
https://antiochforever.org/af/fileinfo.php?file=files/antioch/download/kcon.zip
I have a few bugs to report. I also notice that when loading a save game certain units lose their mini menu, specifically Reavers and Ghosts. I can still use hotkeys but I prefer the icons. I noticed Mass Recall has this issue for me too.
Also, every time I open the launcher first in Map Editor I get the following:
[3/24/2022 5:41:01 PM] Warning: USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'.
[3/24/2022 5:41:01 PM] Warning: USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'.
[3/24/2022 5:41:01 PM] USER: CActorUnit[Stalker]; Cannot override death Hallucination and inherit from death RagdollBasic simultaneously.
No idea if it is effecting anything, I hadn't noticed.
Hey, I'm really enjoying this campaign you guys have put together. A lot of talent here for sure and I thank you for it! I don't think the following is a bug of your mod, but maybe you're aware of the logistics of the cause and hopefully can offer a way I could fix it?
The accuracy of selecting targets/units is very poor for me. If there are 2+ units somewhat close to each other, and I put my cursor directly on top of one of the units, the game instead will select 1 of the nearby units.
In order to select a unit that has any others close by, I have to move the mouse cursor around and fiddle with it's placement in order to select the intended target. This is much worse for small units and air units. This has caused me to kill my own units when attack moving many times.
I remember having the same issue when i played Mass Recall a while back, so don't think its a problem with the mod, but maybe there is a reason SC1 remakes are prone to this?
It feels like the in-game camera angle is also affecting the interaction/cursor in the same way, if that makes sense. As in, feels like the problem would possibly not exist if the field was being looked at from straight above. Just speculation though.
In reply to robotman07:
Hey, thanks for the feedback. The root cause lies in the models. They have an invisble shape that indicated whats the selectable area when clicking or dragging cursor. Some custom models have misconfigurations, which is why the issue is shared accross mods.
In reply to AleviceJones:
Gotcha, thanks for the response and background info.
Cannot play this map from Launcher says 'Cant open Map', the only way to play is to load every single map individually from Editor. This gets tiring and ruins interest pretty fast.
My suggestion to the mapmakers is to make a single comprehensible launcher for all 3 Episodes. This will make this amazing campaign more famous, more accessible and definitely more loved. This definitely deserves way more downloads than a measly thousand it got so far.
Is there a way to merge all 3 Episodes into a single Launcher or at least use Mass Recall to play this, because opening up the Editor everytime to load a mission is a total pain in the ass
Hi, guys! Thank you for new version!
Is there a change log for it? :)
Hiya,
When you say there's custom audio does that include custom music, as in songs from other, non-Blizzard, games or some other source?
I just ask as I want to do a playthrough for this on YouTube but I like to play it safe when it comes to copyright.
In reply to Palnai2:
The audio part refers to the voice effects on the Protoss voice actors. There is no custom music.
In reply to Forge_User_24010345:
Fantastic, thank you for the response!
In reply to Forge_User_24010345:
Within the credits menu in the launcher, it credits Kevin MacLeod for two songs presumably used within the campaign and I found another in the sound list within the editor.
Maybe I used the wrong terminology, but what I meant was is there any music that isn't native to StarCraft or Blizzard properties in general within the campaign?
In reply to Palnai2:
Yes, the tracks from Kevin MacLeod are not from StarCraft, but those are licensed under creative commons and therefore free.
Nobody is gonna copyright strike you for playing the campaign, if that is what you're asking.
In reply to Forge_User_24010345:
I know though you do need to credit his work, according to his website.
I wasn't worried about the campaign itself, it's just that some artists, companies, or agencies can be touchy about their work being used or it being used in conjunction with properties owned by other people, see Square Enix's Material Usage policy for example; I just like playing it safe but if it really is just Kevin MacLeod then I should be fine.
Why no difficulty choices for first 3 missions of Episode I? That looks inconsistent.
In reply to finally91:
Chaos modfile is missing. And URL are broken!