The Antioch Chronicles: Remastered
What is this?
This is the first release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
This version contains both episode 1 and 2 of the campaign. It uses the StarCraft: Mass Recall mod, which the creators were generous enough to allow us to use.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Episode 3
Unfortunately, a promised Episode 3 was canceled. However, Team Antioch, with the support of the Original Creators, has released our own version, which you can download at https://www.sc2mapster.com/projects/thoughts-in-chaos . Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Installation Instructions:
Download the mappack "Antioch Remastered 2.2" and the modfile "Thoughts in Chaos - Mod".
Create a "Maps" and "Mods" folder inside your main StarCraft II folder if they don't exist already.
Extract the contents of the two zipfiles into the "Maps" and "Mods" folders.
Note: Older versions of Antioch Remastered (v2.0 and lower) use the old modfile which is included in the mappack download. However it is unused in the newest version, and can be deleted.
Also, older versions require the modfiles from the Mass Recall campaign, which can be found here.
How to play:
Open the file "Antioch Campaign Launcher.SC2Map", which is located under "Maps->Antioch Remastered", in the editor.
Then, press the Test Document button (the StarCraft II logo at the top-right). Alternatively, use the shortcut Ctrl+F9 once the mapfile has finished loading in the editor.
Watch on Youtube
Community-paragon Jayborino has an ongoing series of playthrough videos. Check out the whole playlist and stick around for his other videos!
Thanks
This project wouldn't be possible without the generous support of Auspex Turmalis, the Star Craft: Mass Recall team, the Custom Campaign Initiative, Jayborino, and the entire SC2Mapster community. Thank you.
Join the Community
Want to chat about the Antioch Chronicles? Join us on Discord!
I am unable to open/play these maps. I downloaded the antioch remastered v 2.0 file, extracted it on my desktop, the placed the AntiochRemastered mod file in the mods folder. I then cut and paste the folder Antioch Remastered into my Maps folder. The Antioch Remastered Folder had the Antioch Campaign Launcher map in it as well as 2 other folders: Episode I and Episode II. I downloaded the mass recall mod v6.1.1 and cut and paste that to my mods folder. When I went back and double-clicked the Campaign Launcher File, I got a message a little ways in saying: "Depedency data could not be loaded. Dependency file could not be found (Mods\SCMRlocal.SC2Mod) Continue anyway?
I am pretty sure I did what the instructions said, but I am not sure why it would not work. Did I miss something?
I instaled the latest version 2.0 on mission 1 they attack me but on 2 nothing for 15 minutes. i won easy. Really nice work nonetheless on this campaing so far
Hi i just started playing mission 1,2. On mission 2 im not getting attacked at all, the triggers might be messed up.
We uploaded Antioch Remastered v 2.0 last night. This release fixes a ton of bugs, and does support Mass Recall v. 6, so you won't need to switch mod files anymore.
Ok. Thanks for your answer. Still need to finish BW episodes V and VI anyway.
@ProcyonDurandal: Go
You would need to replace the new SCMRMod.SC2Mod file with the old one. I just keep them both in my mods folder and rename them. That said, we'll put out the SCMR v6 version of the mod soon (maybe even this weekend!).
@ProcyonDurandal: Go
No idea. But there will be a new version of TAC coming out with support for the updated Mass Recall. I'm not sure when though.
I need help playing this campaign while at the same time having Mass Recall v6.1 installed. I know I must use the MR v5.4.2 version to play Antioch Chronicles, so I'm asking if just by renaming or modifying some files I can have them both installed. Thanks
@ LucidIguana as for the hydralisk modle for me it was all on map 1 but on all other maps it is like one in 20. I have videos on youtube if you want to see it
on map 1.7 carriers will not attack
@highsis: Go
I haven't heard of that issue before. Is it all maps?
Is there a way to resolve the issue of Hydrarisk looking like a grey semi-dome without a proper modelling? I thought they were new units when I first encountered them on the first mission.
I've run the mod with older MR, as advised.
@highsis: Go
Awesome, glad to hear it. I updated the description to make it clear that you need the old version of SCMR. We are working on an update, at least.
@LucidIguana I downloaded the linked MR and it worked! Thanks.
Also looking forward to episode 3.
However, Hydrarisk looks like a grey semi-dome construction in the first episode though...
@highsis: Go
What doesn't work? There is a known problem with Mass Recall 6.0, so make sure you're using the version we link to.
@DingoDyno69: Go
Yes.
@3yks: Go
thats great news, any chance episode 3 will be released this year or the next?
@DingoDyno69: Go
Making progress on episode 3 every day.
damm its been a long time since i been on here, how is everyone? hows the project been coming along?
@LucidIguana: Go
Ha! Slight oversight
http://www.teamliquid.net/forum/single-player/