Blizzard has released another Tutorial, this time it is all about the Triggers Module. For those of you interested, go check it out! And don't forget to vote in our Poll, we want to know what your favorite Blizzard Mod is.
SC2Streamster by SC2Mapster
SC2Streamster is going to be SC2Mapster's streaming channel, where we plan on holding shows (similar to Day9's) focused around mapping. We plan to bring mappers (that's you!) or even just people with a mild interest in mapping (that's you, if it wasn't earlier!) a mostly daily show that revolves around all aspects of the Galaxy Editor. Currently, the show will be hosted by Mephs (for most days) and Mozared for the Terraining themed day, and I will pop in here and there for some fun stuff. The goal is to make this very community driven, much like Day9's Dailies. Check out the thread for more information and current plans with the show.
Project Avatars by Bounty
Project Avatars is a PvP based game with some PvE elements. Each player will choose who to represent at the start of the game, the player will then be granted the an "Avatar" form of that God. The goal is simple, conquer the planes of the Gods and destroy anyone who gets you're way.
May i ask why i been seeing the constant assumption that every hero pvp map is a copy of bloodline champions? First Smashcraft now my map lol?
Have i even released the official gameplay mechanics? No.
So therefore, any statement about my project being a clone of anything is 100% false. Not trying to be a dick but dont jump to such accusations when you have absolutely no evidence.
Hm, looks like poor clone of Bloodline Champions. anyway good work.
Looks pretty neat, keep it up.
@playlessNamer
"What Gameplay will this map have? Dota? Hero Defense? Arena? RPG?"
I cant give to much information at the moment but i will tell you that it will not be a Dota, Hero Defense nor will it have leveling. The best i can say at the moment is that the whole "Play as a God" thing is not just a gimmick, it will play a huge part into the gameplay :)
To give you an idea of the WASD i'll put it like this, each video was shot on bnet and the WASD will be as responsive as the abilities because they both use the same method.
Project Avatars uses a new WASD system i just made. It uses the same wasd i've used previously with one major change. I do not use KEYPRESSES to trigger movement (Which is one of the sources of the huge delay). I use Dummy abilities that are hidden on the command card that you see in the videos. There is an ability for each key so it just detects which ability was used and moves the unit according to that key :)
looks the first map without any shitty Starcraft Units! I hate the charkterless mass SCII Units in every Map! WC3 looks 10x better imo!
What Gameplay will this map have? Dota? Hero Defense? Arena? RPG?
And i please u all: please stop making WASD Maps! Wasd-Movement failed and i think it will never ever be good!
Great tutorial, and the included the files, too! :D
lol, more shitty WASD games from Bounty.
I don't have a problem with the hero selection, but I'd recommend having a button for each hero on the screen instead of buttons for cycling through them. Maybe that's just me.
Hello everyone,
Just wanted to clarify two major ideas that i think the videos might put in your heads that are 100% false.
The first obviously is that yes, i do use wow models but i can assure you this game will play nothing like WoW (Having hotkeys for abilities doesnt mean its like WoW)
The second is that this will not be just your standard LOLHEROARENA, every single Avatar will have their own mechanics. As for gameplay mechanics, there will be nothing like it on bnet. If it was just a standard kill heroes and win map i wouldnt be making it :)
its alright but the character selection was boring, and tbh even I made something more impressive :S
Don't like this at all.
WarCraft fanbois don't spamflood me pls.
yeah they r wow models it will be nice to see the final product with health bars n such with some enemies that fought back lol. but so far a very nice job done. tho id b nice 2 not have another hero arena game this should b interesting.
Are those WoW models? If not, great modelling. And even, if they are, its still an impressive use of animations and spell graphics.
HAHA what a fail:
http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/trigger/3
"2. For this map, we are going to set the following Properties:"
I wonder they dont get publishing error when they set player race property like all of us.
that would be bounty. 100% him.
Holy shit. Good job whoever did the data for this.