Custom Map Spotlight by Blizzard
Earlier today, Blizzard updated their featured map spotlights with the following maps...
Name: MageCraft
Category: Magic Fight
Mode: Clan TTG
Author: Aphotic
Description: A PvP Arena where players get to choose every skill they wish to use. From Fireballs that push players back to the Gravity Flux that pulls everything around it into it. Using the spells players buy and upgrade to player’s liking, and a large amount of player skill, the objective is to dominate the arena.
Name: Save Sarah
Category: Hero Defense
Mode: Protect Sarah
Author: Timothy Yang
Description: Arcturus Mengsk has sent Sarah Kerrigan to defend the New Gettysberg base, but betrays her by leaving her to a Swarm of Zerg. Players must protect Sarah until a dropship arrives.
games looks cool , the terrain blows chunks doh.
I like the second video. The slowmo mode is interesting and very unique.
I think this video does better justice to Magecraft than the one posted.
EU now plz. -_-
Personally I've always liked magecraft, but it could use some random variety, things that players cannot change - to spice it up a bit. Things like powerups and/or upgrades and random terrain defects that do things like slow you down and force you to take damage or even heal you (ofc it would have to be an extremely low effect).
Save Sarah is, well, just not my cup of tea. Sitting there with 1 guy having unlimited heals without any upgrades or any need to level up without much moving isn't my thing. I was thinking it would be more along the lines of finding kerrigan on the planet, and then evacuating her to a pickup location. And throwing in some cool upgrades along the way couldn't hurt.
Another moment where it think: wtf, where is my News? waiting 4 weeks now for it and have to see such maps getting a news-.-
.......................magecraft is good.
@TacoManStan: Go
ROFL.
Did the video of the Save Sarah just spoiled the ending?
Let Blizzard be nice with the kid that made that. I just wished people actually played featured maps. :P
Agree Obatztrara!
I like the terrain the best part of Saving Sarah. Really professorially done, with the one texture and no hills or cliffs. The choice or randomly scattered doodads is really professional too.
Just wow. How could anyone ever pick these two maps at the same time and make them seem so equal? The first one seems really great, while the second...uh I think no words are needed.