The creeps are too weak only on the 1st phase of the game (like walking gold), but they'll get upgrades from time to time, which will make them stronger. Also duration between warps will lower and lower.
Hi there! Just done and uploaded the stable version of my AoS. For me it looks good polished, but I need more tips from you guys (esp testers).
And what my map contains? Well, lets check:
-Unique avatars (heroes);
-Big amount of unique items;
-Fun AI Bots (you can add them in the lobby);
-You can change team in the lobby;
-Chat-commands for single/offline/multiplayer;
-New models;
-New UI.
After watching the video again, it seems like you only have four heroes. Is that the case?
Yup, true. Atm only 4, but well developed and debugged. I will do more ofc, but I don't wana cretae billion amount of tarded heroes with bugs) Aiming the huge amount = fail. Also, as you can see, map has low amount of items. Time will do more)
Hi there. Patch 2.1.0 has added a new "resistant" attribute. But I can't normaly check this by trigger conditions, unlike some other attributes.
F.e. I can do: If (UNIT) has attribute (STRUCTURE/CLOACK/etc) then do (SOMETHING CRAZY)
BUT Can't do that with resistant attribute! May be blizzard missed this moment? Oo
Anyway I've done it via filter check, but my script debug window shows me errors with it (while it returns right values.. dont know why errors).
Ony other ways? (no behavior versions pls).
When I use normal hero ability - it shows icon of ability, name and range circle (if it created) in the command panel. When I use ability of item it doesn't show icon and name, but can show range circle. Blizzard still not fix that?
Hi there. Have next question:
[empty_slot1] [empty_slot2] [empty_slot3] [empty_slot4] [empty_slot5] [empty_slot6]
It's simple inventory. I want to show unit items on leaderboard.. and I've done it. BUT!
In next situation:
[item] [item] [empty_slot3] [item] [item] [empty_slot6]
Dialog shows it like:
[item] [item] [item] [item] [empty_slot5] [empty_slot6]
Looks like get-slot-trigger ignores empty slots of my inventory. Is it fixable?
0
The creeps are too weak only on the 1st phase of the game (like walking gold), but they'll get upgrades from time to time, which will make them stronger. Also duration between warps will lower and lower.
0
Hi there! Just done and uploaded the stable version of my AoS. For me it looks good polished, but I need more tips from you guys (esp testers).
And what my map contains? Well, lets check:
-Unique avatars (heroes);
-Big amount of unique items;
-Fun AI Bots (you can add them in the lobby);
-You can change team in the lobby;
-Chat-commands for single/offline/multiplayer;
-New models;
-New UI.
Pls, test it with friends or with ai.
0
Layout files. Info which can explain more for you:
http://www.sc2mapster.com/forums/development/gui/50450-layout-frame-element-support-list
http://www.sc2mapster.com/forums/development/gui/21903-sc2layout-tutorial-ideas-or-requests
0
May be I can add 5th hero before nov.12th) Atm bots cant buy items.
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Yup, true. Atm only 4, but well developed and debugged. I will do more ofc, but I don't wana cretae billion amount of tarded heroes with bugs) Aiming the huge amount = fail. Also, as you can see, map has low amount of items. Time will do more)
0
bump Added vido-link (watch 1st post)
0
Yup.. HotS... Just open unit->flags+ and u can find it here)
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Hi there. Patch 2.1.0 has added a new "resistant" attribute. But I can't normaly check this by trigger conditions, unlike some other attributes.
F.e. I can do:
If (UNIT) has attribute (STRUCTURE/CLOACK/etc) then do (SOMETHING CRAZY)
BUT Can't do that with resistant attribute! May be blizzard missed this moment? Oo
Anyway I've done it via filter check, but my script debug window shows me errors with it (while it returns right values.. dont know why errors).
Ony other ways? (no behavior versions pls).
0
@DrSuperEvil: Go Oo ofc it done)
0
When I use normal hero ability - it shows icon of ability, name and range circle (if it created) in the command panel. When I use ability of item it doesn't show icon and name, but can show range circle. Blizzard still not fix that?
0
"Inventory Slot of Picked Unit" always returns 65, cus I've done that way already. It big problem(
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It already done, but it also doesn't solve this problem
0
M8, that why Im here cus it not works. Triggers skips empty slot and takes next possible item. You can check that.
0
Hi there. Have next question:
[empty_slot1] [empty_slot2] [empty_slot3] [empty_slot4] [empty_slot5] [empty_slot6]
It's simple inventory. I want to show unit items on leaderboard.. and I've done it. BUT!
In next situation:
[item] [item] [empty_slot3] [item] [item] [empty_slot6]
Dialog shows it like:
[item] [item] [item] [item] [empty_slot5] [empty_slot6]
Looks like get-slot-trigger ignores empty slots of my inventory. Is it fixable?
0
Why <1001 or <1251? How about <= 1000/1250 ?