Hi there.
I've instant cast ability which must create missle behind the caster. This missle must follow forward. But ability creates missle in the caster point always? How can i current make offset for launch point and target point?
It active ability like psi storm, blink, etc. I've created Tactical Ai Data, Target Finds and Tactical Ai Cooldown in the Data editor for my hero. Added trigger which starts campaign ai for the owner of my hero. But it not works(
Found the cause, but it strange. Hero dies cus of item. This item improves heros stats (agi, int, str) and has instant cast. Ofc stats added like agi, agi base, iny, int base.. etc. Well, i tried to remove all stats with base sufix (i mixed variations before) and this item now don't kill hero after resurrection. Any reason why?
p.s: But more strange one thing. If hero dies and stay dead less than 30 sec all fine and item with base stats never kills hero after revive.
Found. If add stats behavior (like +1 agility, etc) to my item it will kill hero after resurrection again and again. Without carry behaviors hero resurrects normal. Oo how fix it?
Has custom hero with 6-slot inventory. Hero has maximal 50 lvls. If my hero will die and revive before 30 sec left it normal. BUT! If it takes more than 30 seconds - my hero will removed. Map has not trigger events with remove resurrected hero. May be trouble with item settings? Help(
Hi there. Is it possible to create behavior which will reduce melee and range damage taken and improve spell damage taken. Or I must create 2 behaviors - 1st will reduce melee and range, 2nd will improve incoming spell damage?
Facepalm to all. As I said no need autocast, no need couple of trash behaviors and no need triggers... cus ai uses blizzard abilities when I add "Start ai for player" trigger action, but my custom abilities ai not wana to use.
I has custom unit with custom abilities, but he never cast them. Is there any AI trigger action which will cause my unit to cast abilities? Or another way?
0
Unit has buff which must be removed if this unit will do any type of actions (move, cast, etc). Validator 'Has No Orders' dont work( Any ideas.
0
Hi there. Can't find validator which can check how many units (allys or enemies, dead or alive) around point of the cast. Is galaxy has it in data?
0
My caster doesn't stand and channel. He can cast and move. So missle cretaes with offset from caster unit - not in cast point. I wana cast point.
0
Hi there. I've instant cast ability which must create missle behind the caster. This missle must follow forward. But ability creates missle in the caster point always? How can i current make offset for launch point and target point?
0
It active ability like psi storm, blink, etc. I've created Tactical Ai Data, Target Finds and Tactical Ai Cooldown in the Data editor for my hero. Added trigger which starts campaign ai for the owner of my hero. But it not works(
0
bump... still dont know how base attributes kills my hero
0
Found the cause, but it strange. Hero dies cus of item. This item improves heros stats (agi, int, str) and has instant cast. Ofc stats added like agi, agi base, iny, int base.. etc. Well, i tried to remove all stats with base sufix (i mixed variations before) and this item now don't kill hero after resurrection. Any reason why?
p.s: But more strange one thing. If hero dies and stay dead less than 30 sec all fine and item with base stats never kills hero after revive.
0
Found. If add stats behavior (like +1 agility, etc) to my item it will kill hero after resurrection again and again. Without carry behaviors hero resurrects normal. Oo how fix it?
0
Hero has 1000 sec. Item has 0, but i tried to add 1000 sec. before post this thread(
0
Has custom hero with 6-slot inventory. Hero has maximal 50 lvls. If my hero will die and revive before 30 sec left it normal. BUT! If it takes more than 30 seconds - my hero will removed. Map has not trigger events with remove resurrected hero. May be trouble with item settings? Help(
0
Hi there. Is it possible to create behavior which will reduce melee and range damage taken and improve spell damage taken. Or I must create 2 behaviors - 1st will reduce melee and range, 2nd will improve incoming spell damage?
0
Facepalm to all. As I said no need autocast, no need couple of trash behaviors and no need triggers... cus ai uses blizzard abilities when I add "Start ai for player" trigger action, but my custom abilities ai not wana to use.
0
Already tried it. But it looks not good when hero has all abilities as auto-cast... thats why I need normal ability.
0
I has custom unit with custom abilities, but he never cast them. Is there any AI trigger action which will cause my unit to cast abilities? Or another way?
0
Where i can move that:
Need just to move it down slightly.