Has problem and has no mind why? When I use action "Set unit facing angle XXX over 10 seconds" my unit makes turn instantly (and if I set 60 seconds or 100 seconds... 1nothing helps). What I missed?
Well, still doing something wrong =\ I need to change weapon projectile (swap model). So what I've done:
- In the projectile actor Hosting: Host Supporter + Scope Caster:Actor Find:Weapon Venom Spore Launch Missile:Disabled:Disabled
Is that right?
Hi there. How can I get unit, which launched missile through signals (being in this missile actor). Source or caster not work - that why I'm trying this way.
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Not working with fidget on or off =\
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Fidget...may be it will solve my problem =\
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Not ideally and not serious. Blizzard added this action not for torments like that =P May be I missed something in the data?
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Yup. It's my custom unit, created without duplicate (from full zero). Any requirements in the unit data to make smooth Unit Face Angle over time?
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Has problem and has no mind why? When I use action "Set unit facing angle XXX over 10 seconds" my unit makes turn instantly (and if I set 60 seconds or 100 seconds... 1nothing helps). What I missed?
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How to make text (using custom font) tint by race color? Any idea how to make this without triggers? Like StandardTooltip f.e.
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Lol, Russian also cant participant in this contest. Racism =) gg
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Well I would not like to take the import tab by an unnecessary textures. And Ironman looks not like Raynor =(
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Can some one make the Raynor's suit (head part) closed for me? I'm about the Raynor's portrait from HOTS Raynor unit (skull decal on his head). Thx!
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Yup, Raynor's Portrait in the cutscene editor is static and has a .m3a file with animations. Looks like better way is the artist tavern.
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Is it posibble to make the Raynor's suit (head part) closed through 'PlayAnimation' in the data tab (like the Viking's portrait during flying mode)?
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New version with new avatar, more fixes and additions.
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Well, still doing something wrong =\ I need to change weapon projectile (swap model). So what I've done:
- In the projectile actor Hosting: Host Supporter + Scope Caster:Actor Find:Weapon Venom Spore Launch Missile:Disabled:Disabled
Is that right?
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Have no idea about which suporters you talk =)
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Hi there. How can I get unit, which launched missile through signals (being in this missile actor). Source or caster not work - that why I'm trying this way.