If you ever Test your map, open it windowed and half the size of your screen. That lowers that GPU demand.
If you don't need to have good graphics in the world editor, lower it in Preferences > Video... Texture and Shaders are recommended at the lowest you want to. Though, making a cinematic with full lighting and etc will make it difficult for you to do this.
If you post the triggers here, I'll be able to explain it.
I'm currently away from my computer, probably will for a few hours. If you can Copy As Text me the triggers (Variables not needed), I will be able to explain on the fly.
If you do post it soon, to copy them as text, go to Trigger, highlight all the events, conditions and actions and then right click to select Copy As Text.
Like I said, you seem to be a new user of the editor. If some of the things I used in triggers are new to you, you'll be glad to take note of it in future triggering.
You're the second person who I noticed isn't really experienced in triggering.
I could have used Player Groups to detect if a player is present, but I ended up using Integer Loops to do that (which makes the triggers bigger)
If you want any revisions done into what I've made, feel free to do so OR to ask me to.
PS: (Number of players in Team 1) doesn't equal to 1, 2, 3, and 4. It's equal to 1 because if you read it, it's look for how many players there are in that group.)
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I think there's a more accurate way to find the ending point.
But anyway, you can also set the Unit 1/2 and other variables to Local Variable, so you don't take too much space in the actions area.
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And why bother using them? What's the difference with Local Vs and normal Vs?
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@AegisRunestone: Go
Yay, thanks, it took me 20 minutes to make this damn tank, while learning the Wings3D modeler.
BTW, anyone knows how this modeler works? I need to ask a question.
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Does anyone know of a tutorial where it can teach me the usefulness of each math function?
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Give us an example of your work.
And how did you lose all your clients anyway?
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Rate.
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four.
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My pc is currently broken, so...
If dragging the edge the SC window to change the size doesn't work, change the resolution in Video settings.
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If you ever Test your map, open it windowed and half the size of your screen. That lowers that GPU demand.
If you don't need to have good graphics in the world editor, lower it in Preferences > Video... Texture and Shaders are recommended at the lowest you want to. Though, making a cinematic with full lighting and etc will make it difficult for you to do this.
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Once Epicwar or Hive starts archiving SC2 maps, I'm going to be downloading there.
Sorry Curse, but the way you list and categorized maps are crap. SC2M, still not good enough.
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@Verna: Go
I'd like to thank you too. I didn't know the Zoom action also performs a move camera action.
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If you post the triggers here, I'll be able to explain it.
I'm currently away from my computer, probably will for a few hours. If you can Copy As Text me the triggers (Variables not needed), I will be able to explain on the fly.
If you do post it soon, to copy them as text, go to Trigger, highlight all the events, conditions and actions and then right click to select Copy As Text.
Like I said, you seem to be a new user of the editor. If some of the things I used in triggers are new to you, you'll be glad to take note of it in future triggering.
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how do you make portraits talk.
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With setting up Dialog, Portait size and all those stuff, why can't I find that?
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Here you go.
You're the second person who I noticed isn't really experienced in triggering.
I could have used Player Groups to detect if a player is present, but I ended up using Integer Loops to do that (which makes the triggers bigger)
If you want any revisions done into what I've made, feel free to do so OR to ask me to.
PS: (Number of players in Team 1) doesn't equal to 1, 2, 3, and 4. It's equal to 1 because if you read it, it's look for how many players there are in that group.)