The reason why you couldn't add the Text in that leaderboard is:
I noticed you don't have the action: Set Leaderboard = (Last Created Leaderboard)
You need to put that action just below Create Leaderboard action. Without this, the Set Text is referencing to nothing.
Why nothing? This is how Variables work.
Variable:
Leaderboard = Last Created Leaderboard
The Leaderboard starts looking for the Last Created Leaderboard. But it finds none because the Trigger that creates a Leaderboard hasn't started yet. So it goes back home with nothing.
In order to come back home with the Last Created Leaderboard, you have to use the Set Variable in actions, just after the Create Leaderboard action.
So Leaderboard = None if trigger with Set Variable action has not yet ran
But Leaderboard = SAM's HLW if trigger with Set Variable has already ran
Sad. At least the map makers who couldn't host in WC3, can host in SCII because of the dedicated server feature. That's the only thing I've ever wanted.
My theory would be, they lagged enough to have no available power to send information to the internet. Cause it takes a little processing power to packet the information and send it to the interwebs.
By information I mean, umm, things that BNet games usually sends to keep the game going.
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I like the attempt to put your score into the cinematic.
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@vjeux: Go
Well, you did a good job setting up this forums, vjeux.
But I guess you won't reply because there's no notification that this thread has been recently replied to.
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The reason why you couldn't add the Text in that leaderboard is:
I noticed you don't have the action: Set Leaderboard = (Last Created Leaderboard)
You need to put that action just below Create Leaderboard action. Without this, the Set Text is referencing to nothing.
Why nothing? This is how Variables work.
Variable:
Leaderboard = Last Created Leaderboard
The Leaderboard starts looking for the Last Created Leaderboard. But it finds none because the Trigger that creates a Leaderboard hasn't started yet. So it goes back home with nothing.
In order to come back home with the Last Created Leaderboard, you have to use the Set Variable in actions, just after the Create Leaderboard action.
So Leaderboard = None if trigger with Set Variable action has not yet ran
But Leaderboard = SAM's HLW if trigger with Set Variable has already ran
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You know what Sixen? Add these:
Thread Subscription (User CP)
Find Posts from User
UI layout for GUI
Also, the Markup Type is annoying me.
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Sad. At least the map makers who couldn't host in WC3, can host in SCII because of the dedicated server feature. That's the only thing I've ever wanted.
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I am unable to check your map because it's probably in a different language.
I'm using English and your triggers are all blanked and I've tried fixing it, it's still not working because of the custom scripts.
Anyway, just saying I've tried :D
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I don't know, how about this. What are you trying to achieve?
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Explain further.
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I don't have Starcraft right now, so I can't help you right now...
Unless you post all your triggers.
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There's a trigger for that...
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I've got a feeling the problem is deeper than the trigger you posted.
I suggest posting more triggers or posting the map.
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This is pretty easy.
I don't have my SC installed here though, so I'll just make it by memory.
UI - Text message for Chat box (This means you can put text on the Chat box, and make it look like an actual chat)
UI - Clear text message for Chat box (You can use this to remove all the chat (And enter the 10 most recent chat messages))
If I had my Editor, I'd give you a solution, but I don't have it, sorry.
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@WhiskeeGX: Go
Yeah, I notice that too.
My theory would be, they lagged enough to have no available power to send information to the internet. Cause it takes a little processing power to packet the information and send it to the interwebs.
By information I mean, umm, things that BNet games usually sends to keep the game going.
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How can we measure how much processing it needs, or the ram it needs and etc?
Triggers do not have an obvious system requirement unlike changing video settings.
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My bullet moves by triggers, so when it encounters an enemy while moving, the bullet dies and deals damage to the encountered unit.
That simple, but it's very hard to do. Can anyone help?