What you posted works... BUT its not needed[and a little messy] BUT you can do it that way.
dont need tables for this, just vars/arrays. to make it global (use from trigger to trigger) on the left side of the screen (where it shows each trigger) make your vars there (instead of inside the trigger) those become global vars/arrays that you can use anywhere.
now when something leaves the hill, check to make sure there are still people left (for exmaple if he brings two people, and only 1 leaves, need to check for that)
That's exactly my problem lol. How can I do that?
aww well thats easy =D
once again I wish I could link the exact fact
condition: number of unites in unit group (unites in location YOUR HILL owned by player (Triggering player) >= 1
then that means there are still people left behind
now you may need another var making sure its the right player, but you should get the idea from that
Theres a few ways you could go about this, My editor is not up to date...so I cant open it to give you a pic... im sure nother user will stop by and do that if needed, ... im sure theres another way to do it then the wayim about to tell you... but without my editor I cant think of the action.. but using what you have set up, you can do this (im going to pretend you only have 1 hill, if more, just make an array,]
Make a var called inHill = false;
then in you "enter/leaves" event if unit enters, and Inhill = false THEN you can set the timer to start, and then set inhill = true (as someone is in hill) now when something leaves the hill, check to make sure there are still people left (for exmaple if he brings two people, and only 1 leaves, need to check for that) if noones left, set inHill = false again and stop timer =D
Like I said, I KNOW theres a better way, as I answered this exact question for aother user some months ago (and the search feature is horrible and cant find it)
Grenegg same to you..dont come into a topic with nothing to say other than telling vexal to not edit his posts, him editing that out of his posts is a GOOD THING. and imo vexal has a right to be mad about this if he wants...[ive read the thread.... you just said your going to post without even readnig...so... not sure what the point was]
Redundant, does not help transform an assumption to truth. Furthermore, everything is a 'remake' to a certain degree since we draw from our experiences.
obviously thats not the context he used the word "remake" in tho.
I never said I don't want feedback.I said I hate the community that my map is popular with.I want to be friends with the people that play my game, not get rid of them.
thats such an interesting point if you think about it...
Makes you wonder how blizzard feels half the time while reading the wow forms lol.
I kinda lost interest in the pictures... I don't like beng hung and waiting for whats next... its a way to kill the hype for me. I prefer info and a release date :P
and thats another point tho... I also agree that the hype should have waited until it was more ready (maybe it is I dont know) at some point with all hype..we do need something "solid" at least with the last pic, we have the first solid thing "heros" (at least so I would think its heros.).
Well congratulations, a dozen people are hyped up to find out what the mystery is. Keep in mind that SC2M's visitors are primarily just mappers, you aren't going to make a map popular by posting it here alone, especially if you're looking to hype it up. You want to target custom game PLAYERS. Not mappers.
lets see, he could have just posted the video here, and even those mappers woulda been like, oh, another video.
at least this way theres a dozen more people interested than before. [Also check out the hits per those new posts...].
Noone saying this is perfect...ect. the point is, THIS WORKED. as in more people than otherwise are now interested. thats all that matters, even if its just 1 more person, thats still 1 person over 0.
edit: and this form of advertisement dosnt get you a warring from blizz hehe ^_^
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no, the one im thinking of i posted in.
What you posted works... BUT its not needed[and a little messy] BUT you can do it that way.
dont need tables for this, just vars/arrays. to make it global (use from trigger to trigger) on the left side of the screen (where it shows each trigger) make your vars there (instead of inside the trigger) those become global vars/arrays that you can use anywhere.
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aww well thats easy =D
once again I wish I could link the exact fact
condition: number of unites in unit group (unites in location YOUR HILL owned by player (Triggering player) >= 1
then that means there are still people left behind
now you may need another var making sure its the right player, but you should get the idea from that
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Theres a few ways you could go about this, My editor is not up to date...so I cant open it to give you a pic... im sure nother user will stop by and do that if needed, ... im sure theres another way to do it then the wayim about to tell you... but without my editor I cant think of the action.. but using what you have set up, you can do this (im going to pretend you only have 1 hill, if more, just make an array,]
Make a var called inHill = false;
then in you "enter/leaves" event if unit enters, and Inhill = false THEN you can set the timer to start, and then set inhill = true (as someone is in hill) now when something leaves the hill, check to make sure there are still people left (for exmaple if he brings two people, and only 1 leaves, need to check for that) if noones left, set inHill = false again and stop timer =D
Like I said, I KNOW theres a better way, as I answered this exact question for aother user some months ago (and the search feature is horrible and cant find it)
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your def going to have to give more information than that =P and ill move your thread over to th data section for you =D
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http://wiki.sc2mapster.com/galaxy/triggers/events/mouse-clicked/
just have the trigger check to see if the ability has been toggled and then check the xyz with that function.
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no thats not something you can disable...\
can you show a piture of the issue your having. it looks clean and neat in all browsers (on my comp)
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im going to edit it tho...
Grenegg same to you..dont come into a topic with nothing to say other than telling vexal to not edit his posts, him editing that out of his posts is a GOOD THING. and imo vexal has a right to be mad about this if he wants...[ive read the thread.... you just said your going to post without even readnig...so... not sure what the point was]
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obviously thats not the context he used the word "remake" in tho.
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how do you design a td map for a "type" of person? [type referring to what it means in the same context as this case]
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thats such an interesting point if you think about it...
Makes you wonder how blizzard feels half the time while reading the wow forms lol.
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Yeah Id like to see the emails as well.
But I have to agree with vexal, if people are really saying such things to him about his own map... I fear for humanity (more so than I already did)
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and thats another point tho... I also agree that the hype should have waited until it was more ready (maybe it is I dont know) at some point with all hype..we do need something "solid" at least with the last pic, we have the first solid thing "heros" (at least so I would think its heros.).
I dont try... I just do.
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I guess that means you didnt watch it in HD =/
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Just for you mephs, now its a video, your hyped now right? RIGHT!?
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lets see, he could have just posted the video here, and even those mappers woulda been like, oh, another video.
at least this way theres a dozen more people interested than before. [Also check out the hits per those new posts...].
Noone saying this is perfect...ect. the point is, THIS WORKED. as in more people than otherwise are now interested. thats all that matters, even if its just 1 more person, thats still 1 person over 0.
edit: and this form of advertisement dosnt get you a warring from blizz hehe ^_^