Now nanakey's warfare mod allows you to arm your aircraft with multiple weapons.
I will upgrade our mod as soon as I finish the animations and adjust attachments.
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
Thanks, the SCUD may need some more time to finish since it actually not a single model but about six models in all. But it already looks like a vehicle now.
If you have made a map on WH40k and war3 platform, I guess you may know Brehren0, he is a Chinese artist (and a marine) who did much works on war3 WH40k models.
Translation of war3 models could be much work, it doesn't need very high skills but since these models are very old, it will be really hard to find original authors and get permissions from them.
Hi, Streanger,
It seems some of the Warhammer 40K projects have used copyright art assets (My apologize if I made a mistake, I mean the current Warhammer 40 projects on SC2mapster). My opinion is that we should be able to support ourselves if we want to go further on creations. So if this project are using copyright models/music I could not join/help your team.
Mean while, I am glad that you like my warfare models, if you are working on such modern warfare project, I think I can support more models in the future. (my partner and I have already in a project so I can't support you or other team with full power though)
Hmm, I can't tell the difference between the three of them, if you means the color and sand particles, you can add them on the texture yourself which should be very convenient.
Thanks for your suggestion, it will be cool if we can use our creations to get some money and subsidize other mapsters, it may bring us a better environment of modding. But it will take some time to translate them into unity accept format, I will try that as soon as there are less requests.
OK, once I finish IskatuMesk's and another team's requests, I can modify your zealot, it won't be hard, but considering we also need to make new animations and death models, this will still need some time.
Today I am a little tired and not very in state, so I did some easier works instead the harder part, Instead of simulation of PhysX (used for T-90ms death animations) I make an SCUD model. We know that IskatuMesk is a very good FX artist, it will be cool if you can help me making more boom and fire textures so that I can make the missile launch has more sense of reality
Hi TheSC2Maniac, sorry I maybe know why that happened but I still can't help you to solve it, since this m3addon came from PrintIn, I guess he may know how to fix it.
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Now nanakey's warfare mod allows you to arm your aircraft with multiple weapons. I will upgrade our mod as soon as I finish the animations and adjust attachments.
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Now nanakey's warfare mod allows you to arm your aircraft with multiple weapons. Missiles and bombs are on their way.
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@TheSC2Maniac: Go
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
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Hi guys, tonight I returned back to nanakey's project. With some of Renee's help, we have finished the new game UI system and Dialog UI.
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@willuwontu: Go
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
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Thanks, the SCUD may need some more time to finish since it actually not a single model but about six models in all. But it already looks like a vehicle now.
If you have made a map on WH40k and war3 platform, I guess you may know Brehren0, he is a Chinese artist (and a marine) who did much works on war3 WH40k models.
Translation of war3 models could be much work, it doesn't need very high skills but since these models are very old, it will be really hard to find original authors and get permissions from them.
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@joecab: Go
Hi joecab, I have made such model before, it's a group of planes with billboard behavior.
btw, the first one is my partner's work, She and I both like Dustin very much.
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@Streanger: Go
Hi, Streanger, It seems some of the Warhammer 40K projects have used copyright art assets (My apologize if I made a mistake, I mean the current Warhammer 40 projects on SC2mapster). My opinion is that we should be able to support ourselves if we want to go further on creations. So if this project are using copyright models/music I could not join/help your team.
Mean while, I am glad that you like my warfare models, if you are working on such modern warfare project, I think I can support more models in the future. (my partner and I have already in a project so I can't support you or other team with full power though)
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@willuwontu: Go
Hmm, I can't tell the difference between the three of them, if you means the color and sand particles, you can add them on the texture yourself which should be very convenient.
@abvdzh: Go
Thanks for your suggestion, it will be cool if we can use our creations to get some money and subsidize other mapsters, it may bring us a better environment of modding. But it will take some time to translate them into unity accept format, I will try that as soon as there are less requests.
@StealthToast: Go
OK, once I finish IskatuMesk's and another team's requests, I can modify your zealot, it won't be hard, but considering we also need to make new animations and death models, this will still need some time.
Today I am a little tired and not very in state, so I did some easier works instead the harder part, Instead of simulation of PhysX (used for T-90ms death animations) I make an SCUD model. We know that IskatuMesk is a very good FX artist, it will be cool if you can help me making more boom and fire textures so that I can make the missile launch has more sense of reality
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@JacktheArcher: Go
I have just finished the hook model.
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@Zolden: Go
Nice idea, if we can make some money from this maybe we can found our own map contests. That will be very nice I think.
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@JacktheArcher: Go
So it doesn't need gravity simulations for the sagging of the rope and related animations? I can finish it tomorrow.
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@TheSC2Maniac: Go
Hi TheSC2Maniac, sorry I maybe know why that happened but I still can't help you to solve it, since this m3addon came from PrintIn, I guess he may know how to fix it.
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All most finished.
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Here we go.