hi, you have to paint a pathing zone around the elevator to the cliff like in the screenshot i attached. then you have to edit the footprint of the elevator in order which side gonna the unit leave the elevator in which level. if you are interested about the elevator i am going to make a complete guide with a map to show how can you configure the elevator properly. in this time its only in a test phase so its need some polishing.
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google translator
Írjam magyarul: Nagyon szépek!
Így érthető?
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They are beautiful
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If you give an email address, I will send if need be.
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@Doubleclick123: Go
Yes I have to be improved.
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a hyperspace window attempt:
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@DEFILERRULEZ: Go
Ho provato, ho potuto dirgli.(sry, google translator!!!)
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the model you created looks nice but it has a geometrical misunderstanding in it, here the picture i attached may help
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I congratulate unto you, is very good.
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@Delphinium1987: Go
Amazing, this alone?
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If you just need a turret, you'll find here:
http://www.sc2mapster.com/forums/development/artist-tavern/44063-showcase-kailniriss-models/ # p1
If you want to create model was the only Star Tools.
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later work out, I'm trying to solve other problems.
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very nice
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hi, you have to paint a pathing zone around the elevator to the cliff like in the screenshot i attached. then you have to edit the footprint of the elevator in order which side gonna the unit leave the elevator in which level. if you are interested about the elevator i am going to make a complete guide with a map to show how can you configure the elevator properly. in this time its only in a test phase so its need some polishing.
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Very good, I like, try to integrate into the game. The model could be really good if it works game.
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@zorbotron: Go
In theory simple footprint can be solved. Each level can be different.