Hi people,
I would like to ask your help again, i am working on an elevator but i have a problem with it.
It works like this: i move an unit on the elevator then i start the elevator animation, it moves up but the unit top of it stays on the ground but if i move the unit it moves up to the elevators new position. Same when the elevator goes down but if the unit patrols on the elevator it nicely goes up and down with the elevator. So the unit wont move with the elevator if the unit stands still but if the unit moves it goes up and down with the elevator.
In a nutshell the unit heigh position wont change until the unit position changes.
Any suggestion how to solve this problem?
I attached the map contains the elevator, some screenshots and the 3dsMax file. Feel free to use it and thanks for your help.
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was not perfect but I had to try it.
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I managed to solve the problem. Editor / model tabs / (Basic) Art: Flags +: Dynamic Z Changer enabled Now is good.
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Hi people, I would like to ask your help again, i am working on an elevator but i have a problem with it. It works like this: i move an unit on the elevator then i start the elevator animation, it moves up but the unit top of it stays on the ground but if i move the unit it moves up to the elevators new position. Same when the elevator goes down but if the unit patrols on the elevator it nicely goes up and down with the elevator. So the unit wont move with the elevator if the unit stands still but if the unit moves it goes up and down with the elevator. In a nutshell the unit heigh position wont change until the unit position changes. Any suggestion how to solve this problem?
I attached the map contains the elevator, some screenshots and the 3dsMax file. Feel free to use it and thanks for your help.
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that's sufficient similarity
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now can be seen. Hyperspace window perfect
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Unfortunately, very little of the picture
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@Zolden: Go
it is very good!!!
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Pls check bounding sphere. May be too large or is skewed.
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@TaylorMouse: Go
very good progress
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@Delphinium1987: Go
Two things are missing - Spots all over texture - Black contour, separated from the individual parts
I mean, try gray base color (example battlecruiser color)
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Was very good, but I agree Eimtr.
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Stone Bridge,
I managed to solve all the problems:
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@Delphinium1987: Go
Already too we are on him.
I suggest first one from start to finish.
You do not want to start a new thread "Showcase"?
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@Zolden: Go
Yes, it is a bit strong.
Stone Bridge,
I found a good material options:
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I checked again, no problems found. down specular render in Cutscene Editor screenshot