Mmmm I have the same problem with SCVs now.
I've set the Ability response to attack and removed the worker flag but they still run away and don't attack!
The problem is the editor that renames the original directory into dirname.old and this directory contains all the .svn data.
The new created directory containing the map doesnt have the .svn files soo the versioning is lost.
Commit failed (details follow):
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Please execute the 'Cleanup' command.
Did anyone to use subversion for team working on maps?
We are using it but it's a bit problematic cause if u save the map in SC2Components inside a version controlled directory, all the .svn directories get screwed.
Every time we must save the SC2Components in another directory and copy/paste them inside the svn dir... really annoying.
Did anyone find another faster way to do this?
I found another problem with the triggers file... if 2 guys work on it at the same time when I try to merge the 2 versions it gives a huge amount of conflicts and some different triggers or variables seem to have the same ID in common O_O.
Anyone got this problem too?
Tileset and height editing was possible in the WC3 version of the editor, so I hope it makes its way into the release version. Hopefully. I think everyone can think of some great uses for it.
Unfortunately the terrain deformer appeared years after the release of warcraft 3, I hope it won't be the same with SC2 ;)
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Hoping they will release this tool if it really exists O_O
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Anyone?
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Mmmm I have the same problem with SCVs now.
I've set the Ability response to attack and removed the worker flag but they still run away and don't attack!
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There are some strange files called .version in the uncompressed map. Do you think blizzard will release a sort of versioning program?
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The problem is the editor that renames the original directory into dirname.old and this directory contains all the .svn data.
The new created directory containing the map doesnt have the .svn files soo the versioning is lost.
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Directory is obstructed
Commit failed (details follow):
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Please execute the 'Cleanup' command.
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Did anyone to use subversion for team working on maps?
We are using it but it's a bit problematic cause if u save the map in SC2Components inside a version controlled directory, all the .svn directories get screwed.
Every time we must save the SC2Components in another directory and copy/paste them inside the svn dir... really annoying.
Did anyone find another faster way to do this?
I found another problem with the triggers file... if 2 guys work on it at the same time when I try to merge the 2 versions it gives a huge amount of conflicts and some different triggers or variables seem to have the same ID in common O_O.
Anyone got this problem too?
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Whoa I wasted 2 hours of my life searching for it, thanks :D
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Any idea on how to remove this? I tried to search into behaviours but I didn't find anything related.
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I noticed that terrain deformed with this actor doesn't change it's point height readed by triggers
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@xhatix: Go
Sigh
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Is it possible to change cliff height with this actor?
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Oh nice!
Something can be done then ;)
http://forums.sc2mapster.com/development/tutorials/895-data-terrain-actors-how-to-do-live-otf-terrain-deformation/
Unfortunately I needed to change the cliff height but i could use this for now!
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Unfortunately the terrain deformer appeared years after the release of warcraft 3, I hope it won't be the same with SC2 ;)
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Oh, that's soo bad.
I hope this will come soon cause I need those scripts for my projects ;)
Tx for the info anyway