Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?
Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?
Mmmm i think I cannot use this for my 3d collision but It would be awesome for 2d.
Unfortunately the trigger just checks for region enter and I would need a 3d region for that xD
The pathing is present, you can set a variable to preset -> pathing and get the pathing of a point.
Unfortunately I need to check the height of each doodads soo I need to know what doodads it is or to set a region with custom height over all of them
Yeah but that's insane xD
I have a playable map sized 256x256 with 13 differently terrained areas, the unit solution can't be used O_O
However the placing of regions seems more reasonable.
I have seen there is a trigger to get a region height. Can I set it to a region I placed in the terrain or I must do it using triggers?
Dude optimize your code, you should not repeat all the same actions after each conditions.
Use a variable that stores what's the angle of movement, then you can just order your unit to move in the direction stored inside the variable.
Am I missing something or this is missing?
I need it to make a good 3d collision check but I can't do this without knowing what doodads are in range of my projectile.
I tought to something like that but I suppose there is a huge problem.
I mean the ability to walk on different platform heights, I really don't know how this can be achieved with the galaxy editor.
Basically it's a Beat'Em Up style map similar to old games like Golden Axe, Capitan Commando, Cadillacs and Dinosaurs and so on.
We are trying to emulate the arcade gameplay using 8 directions controls, monster waves, custom GUI and soo on.
We hope to release the map for the 27th of july ;)
Here are some screenshoots of the work we are doing:
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Nice work!
Do buildings have already this blinking light or u made something with triggers?
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Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?
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DELETE THIS POST PLZ!
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Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?
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Create a unit (example mutalisk) and make her move using the point: Point With Polar Offset
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If the missle is not selectable you can't select it and order a right click. I hope you were meaning that :D
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Give the flag "unselectable" to the missle and you should be ok ;)
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Mmmm i think I cannot use this for my 3d collision but It would be awesome for 2d.
Unfortunately the trigger just checks for region enter and I would need a 3d region for that xD
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The pathing is present, you can set a variable to preset -> pathing and get the pathing of a point.
Unfortunately I need to check the height of each doodads soo I need to know what doodads it is or to set a region with custom height over all of them
0
Yeah but that's insane xD
I have a playable map sized 256x256 with 13 differently terrained areas, the unit solution can't be used O_O
However the placing of regions seems more reasonable.
I have seen there is a trigger to get a region height. Can I set it to a region I placed in the terrain or I must do it using triggers?
0
Dude optimize your code, you should not repeat all the same actions after each conditions.
Use a variable that stores what's the angle of movement, then you can just order your unit to move in the direction stored inside the variable.
0
Am I missing something or this is missing?
I need it to make a good 3d collision check but I can't do this without knowing what doodads are in range of my projectile.
0
I tought to something like that but I suppose there is a huge problem.
I mean the ability to walk on different platform heights, I really don't know how this can be achieved with the galaxy editor.
0
Any idea?
0
Basically it's a Beat'Em Up style map similar to old games like Golden Axe, Capitan Commando, Cadillacs and Dinosaurs and so on.
We are trying to emulate the arcade gameplay using 8 directions controls, monster waves, custom GUI and soo on.
We hope to release the map for the 27th of july ;)
Here are some screenshoots of the work we are doing: