Hi, there,
Sorry that I misunderstood your request, the best way is to create a Trigger with the following:-
Event : Unit Uses Ability (Your morph Ability)
Condition : Unit Type of (Triggering Unit) == (The Unit that uses the morph ability)
Action : Create model (Your model) at Point (Specify the point -> eg. Position of (Triggering Unit))
Thanks. Hopefully, this solves your problem. Feel free to ask if you have any further issues.
0.952650176678445
In reply to MaskedImposter:
Thank you so much!
I didn't know Arrays can have dimensions to account for all the possible Player combinations, so I thank you for showing me how to do it :D
Take care ^^