Thanks for sharing this! very helpful and useful.
Blender is definitiley the way to start for Animating - 3D skills transfer well from software to software, and I can learn everything important with blender.
Although Industry standard for animation afaik is Maya.
Houdini is also great for VFX and simulations
0.950555356503045
Hi, there,
Sorry that I misunderstood your request, the best way is to create a Trigger with the following:-
Event : Unit Uses Ability (Your morph Ability)
Condition : Unit Type of (Triggering Unit) == (The Unit that uses the morph ability)
Action : Create model (Your model) at Point (Specify the point -> eg. Position of (Triggering Unit))
Thanks. Hopefully, this solves your problem. Feel free to ask if you have any further issues.
0.950790229885057
Hi, Wonder_Rem,
I guess that what you want is how to reference actors through Reference Set actor message. There are many ways to reference an actor within an actor, through setting Actor target ID within the Actor, through using signals, through using RefSet Actor message and so on.
I will give you two examples for an attach model actor and they mean the same thing :-
Let's say I want to change the blue sphere model attachment of the Tempest to red, so let's start.
We determine two actors - the Tempest unit actor and the StormSphereAttachment model addition actor.
Example 1
In the Tempest Unit Actor Event, add in the following:-
Actor Creation
->Target:StormSphereAttachment
->Set Tint Color 255,0,0
Example 2
In the StormSphereAttachment Actor Event, add in the following:-
Actor Creation
->RefSet ::actor.Tempest ::Self
RefSet
->RefEquals ::actor.Tempest ::Self
->Set Tint Color 255,0,0
So, both examples ended in the blue sphere model of the Tempest turning red.
For more references and guidance, do look at the following guide :-
https://s2editor-guides.readthedocs.io/Classic_Tutorials/04_Misc/actor-cheats/
Thanks.